/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/serverfps.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/10/01 1:06p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "serverfps.h" #include "cnetwork.h" #include "gameobjmanager.h" #include "apppackettypes.h" // // Class statics // cServerFps * cServerFps::TheInstance = NULL; //----------------------------------------------------------------------------- cServerFps::cServerFps(void) { Set_Network_ID(NETID_SERVER_FPS); Fps = 0; Set_App_Packet_Type(APPPACKETTYPE_SERVERFPS); } //----------------------------------------------------------------------------- void cServerFps::Set_Fps(int fps) { WWASSERT(fps >= 0); WWASSERT(cNetwork::I_Am_Server()); Fps = fps; Set_Object_Dirty_Bit(NetworkObjectClass::BIT_FREQUENT, true); } //----------------------------------------------------------------------------- void cServerFps::Export_Frequent(BitStreamClass &packet) { WWASSERT(cNetwork::I_Am_Server()); packet.Add(Fps); } //----------------------------------------------------------------------------- void cServerFps::Import_Frequent(BitStreamClass &packet) { WWASSERT(cNetwork::I_Am_Client()); packet.Get(Fps); } //----------------------------------------------------------------------------- void cServerFps::Create_Instance ( void ) { WWASSERT(TheInstance == NULL); TheInstance = new cServerFps; } //----------------------------------------------------------------------------- void cServerFps::Destroy_Instance ( void ) { WWASSERT(TheInstance != NULL); delete TheInstance; TheInstance = NULL; } //----------------------------------------------------------------------------- cServerFps * cServerFps::Get_Instance ( void ) { return TheInstance; }