/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/Commando/singletoninstancekeeper.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/06/01 9:02p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SINGLETONINSTANCEKEEPER_H #define __SINGLETONINSTANCEKEEPER_H #include "win.h" ////////////////////////////////////////////////////////////////////// // // SingletonInstanceKeeperClass // ////////////////////////////////////////////////////////////////////// class SingletonInstanceKeeperClass { public: /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// SingletonInstanceKeeperClass (void); ~SingletonInstanceKeeperClass (void); /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Verification methods // bool Verify_Safe_To_Execute (void); // // Configuration methods. // static void Allow_Multiple_Instances(bool flag); // // Static methods // static const char * Get_GUID (void) { return APP_GUID; } private: /////////////////////////////////////////////////////////////////// // Private constants /////////////////////////////////////////////////////////////////// static const char * APP_GUID; /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// HANDLE AppMutex; HANDLE AutoPlayMutex; static bool AllowMultipleInstances; }; #endif //__SINGLETONINSTANCEKEEPER_H