/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/commando/skinpackage.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/07/02 10:55a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SKINPACKAGE_H #define __SKINPACKAGE_H #include "wwstring.h" #include "vector.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// class INIClass; ////////////////////////////////////////////////////////////////////// // // SkinPackageClass // ////////////////////////////////////////////////////////////////////// class SkinPackageClass { public: /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// SkinPackageClass (void); ~SkinPackageClass (void); /////////////////////////////////////////////////////////////////// // Public operators /////////////////////////////////////////////////////////////////// bool operator== (const SkinPackageClass &) { return false; } bool operator!= (const SkinPackageClass &) { return true; } /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Simple data accessors // const StringClass & Get_Name (void) const { return Name; } void Set_Name (const char *name) { Name = name; } const StringClass & Get_Package_Filename (void) const { return PackageFilename; } void Set_Package_Filename (const char *name) { PackageFilename = name; } protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// StringClass Name; StringClass PackageFilename; }; #endif //__SKINPACKAGE_H