/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : commando *
* *
* $Archive:: /Commando/Code/commando/skinpackagemgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/07/02 10:56a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "skinpackagemgr.h"
#include "registry.h"
#include "_globals.h"
/////////////////////////////////////////////////////////////////////
// Local constants
/////////////////////////////////////////////////////////////////////
static const char * SKIN_DICTIONARY_FILENAME = "skindictionary.ini";
static const char * CURR_SKIN_REG_VALUE = "CurrSkinPackage";
//////////////////////////////////////////////////////////////////////
// Static member initialization
//////////////////////////////////////////////////////////////////////
DynamicVectorClass SkinPackageMgrClass::PackageList;
SkinPackageClass SkinPackageMgrClass::CurrentPackage;
/////////////////////////////////////////////////////////////////////
//
// Initialize
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Initialize (void)
{
Shutdown ();
//
// Get the currently selected package name from the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
if (registry.Is_Valid ()) {
//
// Get the current package name from the registry
//
StringClass package_filename;
registry.Get_String (CURR_SKIN_REG_VALUE, package_filename, "default.pkg");
//
// Initialize the current package
//
CurrentPackage.Set_Package_Filename (package_filename);
}
return ;
}
/////////////////////////////////////////////////////////////////////
//
// Shutdown
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Shutdown (void)
{
Reset_List ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Build_List
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Build_List (void)
{
WIN32_FIND_DATA find_info = { 0 };
BOOL keep_going = TRUE;
HANDLE file_find = NULL;
//
// Build a list of all the saved games we know about
//
for (file_find = ::FindFirstFile ("*.pkg", &find_info);
(file_find != INVALID_HANDLE_VALUE) && keep_going;
keep_going = ::FindNextFile (file_find, &find_info))
{
//
// Create the package from the data in this mix file
//
SkinPackageClass package;
package.Set_Package_Filename (find_info.cFileName);
//
// Add the package to our list
//
PackageList.Add (package);
}
if (file_find != INVALID_HANDLE_VALUE) {
::FindClose (file_find);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Reset_List
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Reset_List (void)
{
PackageList.Delete_All ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Current_Package
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Set_Current_Package (const char *package_filename)
{
//
// Initialize the current package
//
CurrentPackage.Set_Package_Filename (package_filename);
//
// Write the name of hte package to the registry
//
RegistryClass registry (APPLICATION_SUB_KEY_NAME_OPTIONS);
if (registry.Is_Valid ()) {
registry.Set_String (CURR_SKIN_REG_VALUE, package_filename);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Set_Current_Package
//
//////////////////////////////////////////////////////////////////////
void
SkinPackageMgrClass::Set_Current_Package (int index)
{
Set_Current_Package (PackageList[index].Get_Package_Filename ());
return ;
}