/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/svrgoodbyeevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 2/14/02 3:10p $* * * * $Revision:: 19 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "svrgoodbyeevent.h" #include #include #include "networkobjectfactory.h" #include "gamemode.h" #include "cnetwork.h" #include "translatedb.h" #include "string_ids.h" #include "textdisplay.h" #include "wwaudio.h" #include "devoptions.h" //#include "helptext.h" #include "dlgmessagebox.h" #include "apppackettypes.h" #include "string_ids.h" #include "dlgcncwinscreen.h" #include "gamespyadmin.h" #include "dlgmpconnectionrefused.h" #include "specialbuilds.h" #include "gamespyadmin.h" // // TSS2001 Problem - we have lost the unreliable multiblast effect for this message // DECLARE_NETWORKOBJECT_FACTORY(cSvrGoodbyeEvent, NETCLASSID_SVRGOODBYEEVENT); //----------------------------------------------------------------------------- cSvrGoodbyeEvent::cSvrGoodbyeEvent(void) { IsQuickFullExitRequested = false; Set_App_Packet_Type(APPPACKETTYPE_SVRGOODBYEEVENT); } //----------------------------------------------------------------------------- void cSvrGoodbyeEvent::Init(bool flag) { WWASSERT(cNetwork::I_Am_Server()); IsQuickFullExitRequested = flag; Set_Object_Dirty_Bit(BIT_CREATION, true); /* if (cNetwork::I_Am_Client()) { Act(); } */ } //----------------------------------------------------------------------------- void cSvrGoodbyeEvent::Act(void) { if (cNetwork::I_Am_Only_Client()) { cNetwork::PClientConnection->Destroy_Connection(0); // destroy connection to server if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) { DlgMPConnectionRefused::DoDialog(TRANSLATION(IDS_MP_SERVER_SHUT_DOWN), true); } else { DlgMsgBox::DoDialog(TRANSLATION(IDS_MENU_SERVER_MESSAGE_TITLE), TRANSLATION(IDS_MP_SERVER_SHUT_DOWN)); } // // Close out the win screen dialog (if its up) // CNCWinScreenMenuClass::Close_Dialog (); WWAudioClass::Get_Instance()->Create_Instant_Sound("System_Message", Matrix3D(1)); if (IsQuickFullExitRequested) { WWDEBUG_SAY(("Quick full exit instructed from server.\n")); cDevOptions::QuickFullExit.Set(true); } else { //TSS090401 // // The client needs to quit back to the game list // if (!cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) { extern bool g_client_quit; g_client_quit = true; } } } Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cSvrGoodbyeEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Export_Creation(packet); packet.Add(IsQuickFullExitRequested); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cSvrGoodbyeEvent::Import_Creation(BitStreamClass & packet) { cNetEvent::Import_Creation(packet); WWASSERT(cNetwork::I_Am_Only_Client()); packet.Get(IsQuickFullExitRequested); Act(); } /* else if (cGameSpyAdmin::Get_Is_Launched_From_Gamespy()) { extern void Stop_Main_Loop (int); Stop_Main_Loop(EXIT_SUCCESS); } */