/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/svrgoodbyeevent.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 9/21/01 2:42p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __SVRGOODBYEEVENT_H__ #define __SVRGOODBYEEVENT_H__ #include "netevent.h" #include "netclassids.h" //----------------------------------------------------------------------------- // // A S->C mirrored object to represent server destruction // class cSvrGoodbyeEvent : public cNetEvent { public: cSvrGoodbyeEvent(void); void Init(bool flag); virtual void Export_Creation(BitStreamClass &packet); virtual void Import_Creation(BitStreamClass &packet); virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_SVRGOODBYEEVENT;} private: virtual void Act(void); bool IsQuickFullExitRequested; }; //----------------------------------------------------------------------------- #endif // __SVRGOODBYEEVENT_H__