/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/teammanager.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 1/03/02 5:49p $* * * * $Revision:: 31 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #ifndef TEAMMANAGER_H #define TEAMMANAGER_H #include "vector3.h" #include "bittype.h" #include "slist.h" #include "team.h" #include "wwstring.h" #include "widestring.h" class Render2DTextClass; class Font3DInstanceClass; const int MAX_TEAMS = 2; // // cTeamManager // // A collection of routines to maintain a list of team objects // class cTeamManager { public: static void Onetime_Init(void); static void Onetime_Shutdown(void); static void Think(void); static void Render(void); static void List_Print(WideStringClass & text, Vector3 color); static void Construct_Heading(WideStringClass & heading); static void Render_Team_List(void); static WideStringClass Get_Team_Name(int team_number); static void Sort_Teams(void); static int Get_Leaders_Id(void); static void Reset_Teams(void); static cTeam * Find_Team(int team_number); static cTeam* Find_Empty_Team(void); static SList * Get_Team_Object_List(void) {return &TeamList;} static void Add(cTeam * p_team); static void Remove_All(void); // N.B. destructive static float Get_Team_List_Height(void) {return TeamListHeight;} static int Count(void) {return TeamList.Get_Count();}; static int Compute_Team_List_Height(void); static void Log_Team_List(void); private: static void Remove(cTeam * p_team); // N.B. destructive static void Remove(int team_number); // N.B. destructive static int Get_Non_Empty_Team_Count(void); static int Sort_Score_Ktd_Kills(cTeam * p_team1, cTeam * p_team2); static int Team_Compare(const void * elem1, const void * elem2); static SList TeamList; // list of all team objects static cTeam * Team_Array[MAX_TEAMS]; // qsort-ed list of non-empty teams static float TeamListHeight; static Render2DTextClass * PTextRenderer; static Font3DInstanceClass * PFont; static const float Y_INCREMENT_FACTOR; static int XPos; static int YPos; }; #endif // TEAMMANAGER_H