/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/textdisplay.h $*
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 9/27/01 9:41a $*
* *
* $Revision:: 29 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TEXTDISPLAY_H
#define TEXTDISPLAY_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
#ifndef SLIST_H
#include "slist.h"
#endif
#ifndef WWSTRING_H
#include "wwstring.h"
#endif
#ifndef DEBUG_H
#include "debug.h"
#endif
#ifndef VECTOR2_H
#include "vector2.h"
#endif
#ifndef VECTOR4_H
#include "vector4.h"
#endif
class Font3DInstanceClass;
class Render2DTextClass;
/*
**
*/
class TextDebugDisplayHandlerClass : public DebugDisplayHandlerClass {
public:
virtual void Display_Text( const char * string, const Vector4 & color = Vector4( 1,1,1,1 ) );
virtual void Display_Text( const WideStringClass & string, const Vector4 & color = Vector4( 1,1,1,1 ) );
};
/*
** TextDisplayLine
*/
class TextDisplayLine {
public:
TextDisplayLine( const WideStringClass & text, unsigned long color );
float Update_Time( float seconds ) { Time += seconds; return Time; }
int Get_Line_Count( void ) { return LineCount; }
WideStringClass Text;
unsigned long Color;
float Time;
int LineCount;
};
/*
** TextDisplayGameMode - Game (Sub) Mode to display text
*/
#define Get_Text_Display() TextDisplayGameModeClass::Get_Instance()
class TextDisplayGameModeClass : public GameModeClass {
public:
virtual const char *Name() { return "TextDisplay"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown(); // called when the mode is deactivated
virtual void Think(); // called each time through the main loop
virtual void Render(); // called each time through the main loop
static TextDisplayGameModeClass * Get_Instance() { return Instance; }
void Flush( void );
/*
** Scrolling Lines
*/
void Set_Max_Scroll_Lines( int count ) { MaxScrollLines = count; }
int Get_Max_Scroll_Lines( void ) { return MaxScrollLines; }
void Set_Scroll_Lines_Persist_Time( float time ) { ScrollLinesPersistTime = time; }
float Get_Scroll_Lines_Persist_Time( void ) { return ScrollLinesPersistTime; }
void Print( const char * text, const Vector4 & color = Vector4( 1,1,1,1 ) );
void Print( const WideStringClass & text, const Vector4 & color = Vector4( 1,1,1,1 ) );
void Print( const char * text, const Vector3 & color = Vector3( 1,1,1 ) );
void Print( const WideStringClass & text, const Vector3 & color = Vector3( 1,1,1 ) );
void Print_System( const char * text, ... );
void Print_System( const WideStringClass & string );
void Print_Informational( const char * text, ... );
void Print_Informational( const WideStringClass & string );
void Set_Input_Text( const char * text )
{
TextChanged|=InputText!=text;
InputText = text;
}
void Set_Help_Text( const char * text )
{
TextChanged|=HelpText!=text;
HelpText = text;
}
void Set_Verbose_Help_Text( const char * text )
{
VerboseTextChanged|=VerboseHelpText!=text;
VerboseHelpText = text;
}
void Display_Vis_Warning( bool on ) { DisplayVisWarning = on; }
private:
Font3DInstanceClass * Font;
Font3DInstanceClass * MonoFont;
Render2DTextClass * Display;
Render2DTextClass * VerboseDisplay;
Render2DTextClass * StatisticsDisplay;
DynamicVectorClass RendererLines;
DynamicVectorClass RendererColors;
float DisplayY;
SList ScrollLines;
StringClass InputText;
StringClass HelpText;
StringClass VerboseHelpText;
bool TextChanged;
bool VerboseTextChanged;
bool DisplayVisWarning;
int MaxScrollLines;
float ScrollLinesPersistTime;
float VerticalScroll;
static TextDisplayGameModeClass * Instance;
/*
*/
int Count_Scroll_Lines( void );
void Load_Registry_Keys(void);
void Save_Registry_Keys(void);
};
/*
** Statistics Display
*/
class StatisticsDisplayManager {
public:
static void Render( Render2DTextClass * renderer );
static void Set_Display( const char * title );
static bool Is_Current_Display( const char* title); // Returns true if "title" is currently active
static void Set_Stat( const char * title, const char * text, unsigned long color = 0xffffffff, const Vector2& location = Vector2( 0, -240 ) );
};
#endif