/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/vipmodeevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/07/01 4:16p $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "vipmodeevent.h" #include #include #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "playermanager.h" #include "gameobjmanager.h" #include "devoptions.h" #include "textdisplay.h" #include "apppackettypes.h" #include "realcrc.h" DECLARE_NETWORKOBJECT_FACTORY(cVipModeEvent, NETCLASSID_VIPMODEEVENT); //----------------------------------------------------------------------------- cVipModeEvent::cVipModeEvent(void) { SenderId = 0; Set_App_Packet_Type(APPPACKETTYPE_VIPMODEEVENT); } //----------------------------------------------------------------------------- void cVipModeEvent::Init(StringClass & password) { WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); Password = password; Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cVipModeEvent::Act(void) { WWASSERT(cNetwork::I_Am_Server()); #ifdef WWDEBUG if (!Password.Is_Empty()) { WWDEBUG_SAY(("headless %u\n", CRC_Stringi(Password))); } cPlayer * p_player = cPlayerManager::Find_Player(SenderId); if (p_player != NULL) { // // It's a toggle // if (p_player->Get_Damage_Scale_Factor() < 100) { p_player->Set_Damage_Scale_Factor(100); } else { if (CRC_Stringi(Password) == 3763916320) { p_player->Set_Damage_Scale_Factor(20); } } } #endif // WWDEBUG Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cVipModeEvent::Export_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); packet.Add_Terminated_String((LPCSTR) Password, true); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cVipModeEvent::Import_Creation(BitStreamClass & packet) { WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Import_Creation(packet); packet.Get(SenderId); packet.Get_Terminated_String(Password.Get_Buffer(256), 256, true); WWASSERT(SenderId > 0); Act(); }