/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/commando/winevent.cpp $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 2/07/02 9:43a $*
* *
* $Revision:: 25 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "winevent.h"
#include
#include
#include "networkobjectfactory.h"
#include "wwaudio.h"
#include "gamemode.h"
#include "playermanager.h"
#include "matrix3d.h"
#include "cnetwork.h"
#include "gametype.h"
#include "translatedb.h"
#include "string_ids.h"
#include "realcrc.h"
#include "apppackettypes.h"
#include "specialbuilds.h"
#include "modpackagemgr.h"
DECLARE_NETWORKOBJECT_FACTORY(cWinEvent, NETCLASSID_WIN);
//-----------------------------------------------------------------------------
cWinEvent::cWinEvent(void)
{
Winner = PLAYER_ID_UNKNOWN;
Loser = PLAYER_ID_UNKNOWN;
IsMapCycleOver = false;
HostedGameNumber = -1;
Set_App_Packet_Type(APPPACKETTYPE_WINEVENT);
}
//-----------------------------------------------------------------------------
void
cWinEvent::Init(int winner, int loser, bool is_cycle_over)
{
WWASSERT(cNetwork::I_Am_Server());
Winner = winner;
Loser = loser;
IsMapCycleOver = is_cycle_over;
WWASSERT(The_Game() != NULL);
HostedGameNumber = The_Game()->Get_Hosted_Game_Number();
Set_Object_Dirty_Bit(BIT_CREATION, true);
if (cNetwork::I_Am_Client())
{
Act();
}
}
//-----------------------------------------------------------------------------
void
cWinEvent::Act(void)
{
if (IS_MISSION || !GameModeManager::Find("Combat")->Is_Active()) {
return;
}
WWASSERT(cNetwork::I_Am_Client());
WWAudioClass::Get_Instance()->Create_Instant_Sound("Game_Over", Matrix3D(1));
WideStringClass win_text;
WWASSERT(PTheGameData != NULL);
//if (The_Game()->Is_Team_Game()) {
WideStringClass champ_text;
champ_text.Format(
L"%s %s",
The_Game()->Get_Team_Word(),
cTeamManager::Get_Team_Name(Winner));
win_text.Format(
L"%s %s",
champ_text,
TRANSLATION(IDS_MP_WIN_FORMATTING));
/*
} else {
if (Loser == PLAYER_ID_UNKNOWN) {
win_text.Format(
L"%s %s",
cPlayerManager::Get_Player_Name(Winner),
TRANSLATION(IDS_MP_WIN_FORMATTING));
} else {
win_text.Format(
L"%s %s %s",
cPlayerManager::Get_Player_Name(Winner),
TRANSLATION(IDS_MP_DEFEATS),
cPlayerManager::Get_Player_Name(Loser));
}
}
*/
cGameData::Set_Win_Text(win_text);
//
// Let the game know if the map cycle is over
//
if (The_Game () != NULL) {
The_Game ()->Set_Is_Map_Cycle_Over (IsMapCycleOver);
}
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cWinEvent::Export_Creation(BitStreamClass & packet)
{
WWASSERT(cNetwork::I_Am_Server());
WWASSERT(The_Game() != NULL);
cNetEvent::Export_Creation(packet);
packet.Add(Winner);
packet.Add(Loser);
packet.Add(HostedGameNumber);
packet.Add(IsMapCycleOver);
packet.Add((int) The_Game()->Get_Win_Type());
packet.Add(The_Game()->Get_Game_Duration_S());
packet.Add_Wide_Terminated_String(The_Game()->Get_Mvp_Name(), true);
packet.Add(The_Game()->Get_Mvp_Count());
#ifndef MULTIPLAYERDEMO
packet.Add(::CRC_Stringi(The_Game()->Get_Mod_Name()));
packet.Add(::CRC_Stringi(The_Game()->Get_Map_Name()));
#endif // MULTIPLAYERDEMO
Set_Delete_Pending();
}
//-----------------------------------------------------------------------------
void
cWinEvent::Import_Creation(BitStreamClass & packet)
{
cNetEvent::Import_Creation(packet);
WWASSERT(cNetwork::I_Am_Only_Client());
int win_type = 0;
DWORD duration_s = 0;
WideStringClass mvp_name;
int mvp_count = 0;
packet.Get(Winner);
packet.Get(Loser);
packet.Get(HostedGameNumber);
packet.Get(IsMapCycleOver);
packet.Get(win_type);
packet.Get(duration_s);
packet.Get_Wide_Terminated_String(mvp_name.Get_Buffer(256), 256, true);
packet.Get(mvp_count);
//TSS092601
WWASSERT(The_Game() != NULL);
//
// This is just causing no end of trouble so I'm going to simplify it.
// The host has no business sending win events to people not in the same game anyway. ST - 1/18/2002 2:33PM
//
#pragma message("(TSS) Could this be causing problems?")
The_Game()->Set_Hosted_Game_Number(HostedGameNumber + 1);
#if (0)
if (HostedGameNumber != The_Game()->Get_Hosted_Game_Number())
{
return;
}
else
{
The_Game()->Increment_Hosted_Game_Number();//TSS092901
}
#endif //(0)
The_Game()->Set_Winner_ID(Winner);
The_Game()->Set_Win_Type((cGameData::WinTypeEnum) win_type);
The_Game()->Set_Game_Duration_S(duration_s);
The_Game()->Set_Mvp_Name(mvp_name);
The_Game()->Set_Mvp_Count(mvp_count);
#ifndef MULTIPLAYERDEMO
ULONG mod_name_crc = packet.Get(mod_name_crc);
ULONG map_name_crc = packet.Get(map_name_crc);
//
// Try to find the map from its CRC
//
StringClass mod_name(0, true);
StringClass map_name(0, true);
ModPackageMgrClass::Get_Mod_Map_Name_From_CRC (mod_name_crc, map_name_crc, &mod_name, &map_name);
The_Game()->Set_Mod_Name(mod_name);
The_Game()->Set_Map_Name(map_name);
#endif // MULTIPLAYERDEMO
The_Game()->Begin_Intermission();
Act();
}