/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Installer * * * * $Archive:: /Commando/Code/Installer/CopyDialog.h $* * * * $Author:: Ian_l $* * * * $Modtime:: 1/12/02 7:32p $* * * * $Revision:: 9 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _COPY_DIALOG_H #define _COPY_DIALOG_H // Includes. #include "CopyThread.h" #include "InstallMenuDialog.h" #include "Mutex.h" #include "SafeTimer.h" #include "Timer.h" // Forward declarations. class LightClass; class HAnimClass; // Dialog to give feedback to user about the state of the copying process. class CopyDialogClass : public InstallMenuDialogClass { public: CopyDialogClass(); ~CopyDialogClass() {} // RTTI. void *As_CopyDialogClass() {return (this);} bool Was_Successful() {return (CopyThread->Get_Status() == CopyThreadClass::STATUS_SUCCESS);} void End_Dialog (void); void Callback (int id, PopupDialogClass *popup); void On_Command (int ctrl_id, int message_id, DWORD param); protected: void On_Init_Dialog (void); void On_Activate (bool onoff); void On_Frame_Update (void); void Add_Models(); void Set_Model (unsigned modelindex); void Remove_Models(); CopyThreadClass *CopyThread; // A thread to copy files. RenderObjClass *SupplementalModel; // Additional model to show in background. RenderObjClass *ProgressBarModel; HAnimClass *ProgressBarAnim; unsigned CurrentModel; // Index of model to display. CDTimerClass *CountdownTimer; TTimerClass *FlashTimer; MessageBoxClass *FileSystemErrorPopup; bool AddedModels; }; #endif // _COPY_DIALOG_H