/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/FolderDialog.cpp $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 12/13/01 5:46p $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
// Includes.
#include "FolderDialog.h"
#include "ErrorHandler.h"
#include "DialogText.h"
#include "Installer.h"
#include "ListCtrl.h"
#include "RegistryManager.h"
#include "Resource.h"
#include "Translator.h"
#include
/***********************************************************************************************
* FolderDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void FolderDialogClass::On_Init_Dialog (void)
{
WideStringClass wildcardfolderpath;
// Set-up the folder list control with available folders.
if (_RegistryManager.Get_Folder_Path (wildcardfolderpath)) {
const WCHAR *wildcardname = L"*.*";
ListCtrlClass *listctrl;
unsigned i;
WIN32_FIND_DATA finddata;
HANDLE handle;
bool done = false;
wildcardfolderpath += L"\\";
wildcardfolderpath += wildcardname;
StringClass multibytewildcardfolderpath (wildcardfolderpath);
// Add a list item for each subdirectory.
listctrl = Get_Dlg_Item (IDC_FOLDER_LIST)->As_ListCtrlClass();
listctrl->Add_Column (L"", 1.0f, Vector3 (1.0f, 1.0f, 1.0f));
i = 0;
handle = FindFirstFile (multibytewildcardfolderpath, &finddata);
if (handle != INVALID_HANDLE_VALUE) {
while (!done) {
WideStringClass filename (finddata.cFileName);
if ((filename [0] != L'.') && (finddata.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
listctrl->Insert_Entry (i, filename);
}
if (done = FindNextFile (handle, &finddata) == 0) {
if (GetLastError() != ERROR_NO_MORE_FILES) FATAL_SYSTEM_ERROR;
}
i++;
}
if (!FindClose (handle)) FATAL_SYSTEM_ERROR;
listctrl->Sort_Alphabetically (0, ListCtrlClass::SORT_ASCENDING);
}
}
InstallMenuDialogClass::On_Init_Dialog();
}
/***********************************************************************************************
* FolderDialogClass::Get_Folder -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
const WCHAR *FolderDialogClass::Get_Folder (WideStringClass &folder)
{
folder = Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
return (folder);
}
/***********************************************************************************************
* GameFolderDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void GameFolderDialogClass::On_Init_Dialog (void)
{
WideStringClass folder;
// Initialize strings.
Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_GAME_FOLDER));
// Extract game folder from registry (if it exists) - otherwise use a default.
if (_RegistryManager.Get_Target_Game_Folder (folder)) {
Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
} else {
Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_GAME_FOLDER, IDS_RESOURCE_DEFAULT_GAME_FOLDER));
}
FolderDialogClass::On_Init_Dialog();
}
/***********************************************************************************************
* WOLFolderDialogClass::On_Init_Dialog -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void WOLFolderDialogClass::On_Init_Dialog (void)
{
WideStringClass folder;
// Initialize strings.
Set_Dlg_Item_Text (IDC_FOLDER_STATIC1, TxWideStringClass (IDS_SELECT_WOL_FOLDER));
// Extract game folder from registry (if it exists) - otherwise use a default.
if (_RegistryManager.Get_Target_WOL_Folder (RegistryManagerClass::WOLAPI_COMPONENT, folder)) {
Set_Dlg_Item_Text (IDC_FOLDER_EDIT, folder);
} else {
Set_Dlg_Item_Text (IDC_FOLDER_EDIT, TxWideStringClass (IDS_DEFAULT_WOL_FOLDER, IDS_RESOURCE_DEFAULT_WOL_FOLDER));
}
FolderDialogClass::On_Init_Dialog();
}
/***********************************************************************************************
* FolderDialogClass::On_ListCtrl_Sel_Change -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void FolderDialogClass::On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index)
{
Set_Dlg_Item_Text (IDC_FOLDER_EDIT, list_ctrl->Get_Entry_Text (new_index, 0));
}
/***********************************************************************************************
* FolderDialogClass::On_Command -- *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 08/22/01 IML : Created. *
*=============================================================================================*/
void FolderDialogClass::On_Command (int ctrl_id, int message_id, DWORD param)
{
switch (ctrl_id) {
case IDOK:
{
WideStringClass foldername (Get_Dlg_Item_Text (IDC_FOLDER_EDIT));
WideStringClass folderpathname;
bool hasnonspacechar;
int dummyid;
// Check that the selected folder name has non-space characters.
hasnonspacechar = false;
for (int i = 0; i < foldername.Get_Length(); i++) {
if (foldername [i] != L' ') hasnonspacechar = true;
}
if (!hasnonspacechar) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
// Check that the selected folder path is valid.
_RegistryManager.Get_Folder_Path (folderpathname);
folderpathname += L"\\";
folderpathname += Get_Dlg_Item_Text (IDC_FOLDER_EDIT);
if (!Validate_Path (folderpathname, dummyid)) {
MessageBoxClass::Do_Dialog (TxWideStringClass (IDS_WARNING), TxWideStringClass (IDS_INVALID_FOLDER_NAME), MessageBoxClass::MESSAGE_BOX_TYPE_OK, this);
return;
}
}
default:
break;
}
InstallMenuDialogClass::On_Command (ctrl_id, message_id, param);
}