/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Installer * * * * $Archive:: /Commando/Code/Installer/LicenseDialog. $* * * * $Author:: Ian_l $* * * * $Modtime:: 12/04/01 4:56p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _LICENSE_DIALOG_H #define _LICENSE_DIALOG_H // Includes. #include "InstallMenuDialog.h" // Dialog to display the Software License Agreement. User must agree to these terms // before proceeding. // Classes. class LicenseDialogClass : public InstallMenuDialogClass { public: LicenseDialogClass() : InstallMenuDialogClass (IDD_DIALOG_LICENSE) {} // RTTI. void *As_LicenseDialogClass() {return (this);} void On_Command (int ctrl_id, int message_id, DWORD param); protected: void Load_License (const char *licensefilename); void On_Init_Dialog (void); }; class NDADialogClass : public LicenseDialogClass { public: NDADialogClass() : LicenseDialogClass() {} // RTTI. void *As_NDADialogClass() {return (this);} protected: void On_Init_Dialog (void); }; #endif // _LICENSE_DIALOG_H