/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Installer * * * * $Archive:: /Commando/Code/Installer/RAMFileFactory.cpp $* * * * $Author:: Ian_l $* * * * $Modtime:: 10/31/01 2:57p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ // Includes. #include "RAMFileFactory.h" #include "BuffFile.h" #include "RamFile.h" /*********************************************************************************************** * RAMFileFactoryClass::RAMFileFactoryClass -- * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 08/22/01 IML : Created. * *=============================================================================================*/ RAMFileFactoryClass::RAMFileFactoryClass() : FileFactoryClass(), FileBuffer (NULL) { } /*********************************************************************************************** * RAMFileFactoryClass::RAMFileFactoryClass -- * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 08/22/01 IML : Created. * *=============================================================================================*/ RAMFileFactoryClass::~RAMFileFactoryClass() { if (FileBuffer != NULL) delete [] FileBuffer; } /*********************************************************************************************** * RAMFileFactoryClass::Get_File -- * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 08/22/01 IML : Created. * *=============================================================================================*/ FileClass *RAMFileFactoryClass::Get_File (const char *filename) { RAMFileClass *ramfile; // If file buffer has not been read then do it now. if ((FileBuffer == NULL) || (stricmp (filename, FileName) != 0)) { BufferedFileClass *bufferfile; if (FileBuffer != NULL) delete [] FileBuffer; bufferfile = new BufferedFileClass (filename); if ((bufferfile != NULL) && bufferfile->Is_Available()) { FileBuffer = new unsigned char [bufferfile->Size()]; bufferfile->Open(); bufferfile->Read (FileBuffer, bufferfile->Size()); } FileBufferSize = bufferfile->Size(); FileName = filename; // Clean-up. delete bufferfile; } ramfile = new RAMFileClass (FileBuffer, FileBufferSize); return (ramfile); } /*********************************************************************************************** * RAMFileFactoryClass::Return_File -- * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 08/22/01 IML : Created. * *=============================================================================================*/ void RAMFileFactoryClass::Return_File (FileClass *file) { delete file; }