/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Installer * * * * $Archive:: /Commando/Code/Installer/SafeTimer.h $* * * * $Author:: Ian_l $* * * * $Modtime:: 11/05/01 7:41p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _SAFE_TIMER_H #define _SAFE_TIMER_H // Includes. #include "win.h" #include // This timer increments at 1000Hz, is DWORD size and uses the OS timer timeGetTime(). // Therefore it will wrap ~49 days after boot time. This class attempts to minimize // the possibility of the timer wrapping by offsetting time from the point at which // the application starts up. It will still, however, fail if the application is // active for > ~49 days. class SafeTimerClass { public: long operator () (void) const; operator long (void) const; private: static DWORD _StartTime; }; inline long SafeTimerClass::operator () (void) const { DWORD time = timeGetTime(); // Has the timer wrapped? if (time >= _StartTime) { return (time - _StartTime); } else { return ((0xffffffff - _StartTime) + time); } } inline SafeTimerClass::operator long (void) const { DWORD time = timeGetTime(); // Has the timer wrapped? if (time >= _StartTime) { return (time - _StartTime); } else { return ((0xffffffff - _StartTime) + time); } } #endif // _SAFE_TIMER_H