/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Installer * * * * $Archive:: /Commando/Code/Installer/TransitionDialog.h $* * * * $Author:: Ian_l $* * * * $Modtime:: 12/15/01 5:08p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef _TRANSITION_DIALOG_H #define _TRANSITION_DIALOG_H // Includes. #include "MenuDialog.h" #include "Random.h" // Defines. #define LABEL_COUNT 7 #define MESH_COUNT 5 // Forward declarations. class Render2DSentenceClass; class VertexMaterialClass; // Classes. class TransitionDialogClass : public MenuDialogClass { public: TransitionDialogClass(); ~TransitionDialogClass(); void End_Dialog (void); void Render (void); protected: void On_Init_Dialog (void); void On_Frame_Update (void); Vector2 Position (int controlid, const WideStringClass &text); float Time; // Time (in seconds) that the dialog has been running. Render2DSentenceClass *TextRenderers [LABEL_COUNT]; DynamicVectorClass Digits; VertexMaterialClass *Materials [MESH_COUNT]; }; #endif // _TRANSITION_DIALOG_H