/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Installer *
* *
* $Archive:: /Commando/Code/Installer/TransitionDialog.h $*
* *
* $Author:: Ian_l $*
* *
* $Modtime:: 12/15/01 5:08p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef _TRANSITION_DIALOG_H
#define _TRANSITION_DIALOG_H
// Includes.
#include "MenuDialog.h"
#include "Random.h"
// Defines.
#define LABEL_COUNT 7
#define MESH_COUNT 5
// Forward declarations.
class Render2DSentenceClass;
class VertexMaterialClass;
// Classes.
class TransitionDialogClass : public MenuDialogClass
{
public:
TransitionDialogClass();
~TransitionDialogClass();
void End_Dialog (void);
void Render (void);
protected:
void On_Init_Dialog (void);
void On_Frame_Update (void);
Vector2 Position (int controlid, const WideStringClass &text);
float Time; // Time (in seconds) that the dialog has been running.
Render2DSentenceClass *TextRenderers [LABEL_COUNT];
DynamicVectorClass Digits;
VertexMaterialClass *Materials [MESH_COUNT];
};
#endif // _TRANSITION_DIALOG_H