# Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=launcher - Win32 Debug Demo !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "launcher.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug Demo" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "launcher - Win32 Debug FDS" (based on "Win32 (x86) Application") !MESSAGE "launcher - Win32 Release FDS" (based on "Win32 (x86) Application") !MESSAGE "launcher - Win32 Debug Demo" (based on "Win32 (x86) Application") !MESSAGE "launcher - Win32 Release Demo" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/APILauncher", DJDAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "launcher - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe" # SUBTRACT LINK32 /map !ELSEIF "$(CFG)" == "launcher - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"." !ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug_FDS" # PROP BASE Intermediate_Dir "Debug_FDS" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_FDS" # PROP Intermediate_Dir "Debug_FDS" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECTno" /FR /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"c:\renegade\cdver\renegade.exe" /libpath:"." # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"." !ELSEIF "$(CFG)" == "launcher - Win32 Release FDS" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release_FDS" # PROP BASE Intermediate_Dir "Release_FDS" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_FDS" # PROP Intermediate_Dir "Release_FDS" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "COPY_PROTECT" /FR /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\Launcher.exe" # SUBTRACT BASE LINK32 /map # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe" # SUBTRACT LINK32 /map !ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug_Demo" # PROP BASE Intermediate_Dir "Debug_Demo" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Demo" # PROP Intermediate_Dir "Debug_Demo" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /YX /FD /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "ToolKit" /D "_DEBUG" /D "DEBUG" /D "COPY_PROTECTno" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\renegadeserver.exe" /libpath:"." # ADD LINK32 patchw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"..\..\Run\consoleserverD.exe" /libpath:"." !ELSEIF "$(CFG)" == "launcher - Win32 Release Demo" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release_Demo" # PROP BASE Intermediate_Dir "Release_Demo" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Demo" # PROP Intermediate_Dir "Release_Demo" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "FREEDEDICATEDSERVER" /FR /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /W3 /O1 /Ob2 /I "ToolKit" /D "NDEBUG" /D "COPY_PROTECT" /D "WIN32" /D "_WINDOWS" /D "MULTIPLAYERDEMO" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\renegadeserver.exe" # SUBTRACT BASE LINK32 /map # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /version:1.4 /subsystem:windows /machine:I386 /out:"..\..\Run\consoleserver.exe" # SUBTRACT LINK32 /map !ENDIF # Begin Target # Name "launcher - Win32 Release" # Name "launcher - Win32 Debug" # Name "launcher - Win32 Debug FDS" # Name "launcher - Win32 Release FDS" # Name "launcher - Win32 Debug Demo" # Name "launcher - Win32 Release Demo" # Begin Group "dbglib" # PROP Default_Filter ".cpp,.h" # Begin Source File SOURCE=.\configfile.cpp # End Source File # Begin Source File SOURCE=.\configfile.h # End Source File # Begin Source File SOURCE=.\dictionary.h # End Source File # Begin Source File SOURCE=.\filed.h # End Source File # Begin Source File SOURCE=.\monod.cpp # End Source File # Begin Source File SOURCE=.\monod.h # End Source File # Begin Source File SOURCE=.\odevice.h # End Source File # Begin Source File SOURCE=.\streamer.cpp # End Source File # Begin Source File SOURCE=.\streamer.h # End Source File # Begin Source File SOURCE=.\wdebug.cpp # End Source File # Begin Source File SOURCE=.\wdebug.h # End Source File # Begin Source File SOURCE=.\wstring.cpp # End Source File # Begin Source File SOURCE=.\wstring.h # End Source File # End Group # Begin Group "SafeDisk" # PROP Default_Filter "" # Begin Source File SOURCE=.\SafeDisk\CdaPfn.h # End Source File # End Group # Begin Group "Resources" # PROP Default_Filter "" # Begin Source File SOURCE=.\launcher1.rc # End Source File # Begin Source File SOURCE=.\Register.ico # End Source File # Begin Source File SOURCE=.\renegade.ico # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # End Group # Begin Group "Toolkit" # PROP Default_Filter "" # Begin Group "Storage" # PROP Default_Filter "" # Begin Source File SOURCE=.\Toolkit\Storage\File.cpp # End Source File # Begin Source File SOURCE=.\Toolkit\Storage\File.h # End Source File # Begin Source File SOURCE=.\Toolkit\Storage\Rights.h # End Source File # Begin Source File SOURCE=.\Toolkit\Storage\Stream.h # End Source File # End Group # Begin Group "Debug" # PROP Default_Filter "" # Begin Source File SOURCE=.\Toolkit\Debug\DebugPrint.cpp # End Source File # Begin Source File SOURCE=.\Toolkit\Debug\DebugPrint.h # End Source File # End Group # Begin Group "Support" # PROP Default_Filter "" # Begin Source File SOURCE=.\Toolkit\Support\RefCounted.h # End Source File # Begin Source File SOURCE=.\Toolkit\Support\RefPtr.h # End Source File # Begin Source File SOURCE=.\Toolkit\Support\StringConvert.cpp # End Source File # Begin Source File SOURCE=.\Toolkit\Support\StringConvert.h # End Source File # Begin Source File SOURCE=.\Toolkit\Support\UString.cpp # End Source File # Begin Source File SOURCE=.\Toolkit\Support\UString.h # End Source File # Begin Source File SOURCE=.\Toolkit\Support\UTypes.h # End Source File # Begin Source File SOURCE=.\Toolkit\Support\Visualc.h # End Source File # End Group # End Group # Begin Source File SOURCE=.\BFISH.CPP # End Source File # Begin Source File SOURCE=.\BFISH.H # End Source File # Begin Source File SOURCE=.\dialog.cpp # End Source File # Begin Source File SOURCE=.\dialog.h # End Source File # Begin Source File SOURCE=.\findpatch.cpp # End Source File # Begin Source File SOURCE=.\findpatch.h # End Source File # Begin Source File SOURCE=.\Launcher.lcf !IF "$(CFG)" == "launcher - Win32 Release" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ELSEIF "$(CFG)" == "launcher - Win32 Debug" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ELSEIF "$(CFG)" == "launcher - Win32 Debug FDS" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ELSEIF "$(CFG)" == "launcher - Win32 Release FDS" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ELSEIF "$(CFG)" == "launcher - Win32 Debug Demo" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ELSEIF "$(CFG)" == "launcher - Win32 Release Demo" # Begin Custom Build InputPath=.\Launcher.lcf InputName=Launcher "..\..\Run\$(InputName).lcf" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy $(InputPath) ..\..\Run # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\loadbmp.cpp # End Source File # Begin Source File SOURCE=.\loadbmp.h # End Source File # Begin Source File SOURCE=.\main.cpp # End Source File # Begin Source File SOURCE=.\patch.cpp # End Source File # Begin Source File SOURCE=.\patch.h # End Source File # Begin Source File SOURCE=.\process.cpp # End Source File # Begin Source File SOURCE=.\process.h # End Source File # Begin Source File SOURCE=.\Protect.cpp # End Source File # Begin Source File SOURCE=.\Protect.h # End Source File # Begin Source File SOURCE=.\winblows.cpp # End Source File # Begin Source File SOURCE=.\winblows.h # End Source File # Begin Source File SOURCE=.\wstypes.h # End Source File # End Target # End Project