/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * * DESCRIPTION * * PROGRAMMER * Denzil E. Long, Jr. * * VERSION INFO * $Author: Patrick $ * $Revision: 7 $ * $Modtime: 11/29/00 5:14p $ * $Archive: /Commando/Code/Scripts/CustomEvents.h $ * ******************************************************************************/ #ifndef _CUSTOMEVENTS_H_ #define _CUSTOMEVENTS_H_ // Custom script events typedef enum { // Global events 0-999 SCMD_GLOBAL = 0, // Sent by subscribers to publishers to request subscription to published events. // Note: Not all scripts support subscription, if a script subscribes to an object // that does not publish then it will never receive messages from it. // // Param = Subscriber SCMD_SUBSCRIBE, // Sent by subscribers to publishers to request removal from subscriber list. // // Param = Subscriber SCMD_UNSUBSCRIBE, // Sent by the mission controller when an objective has failed to be satisfied. // (An example of a failed objective would be when an object that was to be // protected was destroyed or when a timed objective expired.) // // Param = Objective Number SCMD_OBJECTIVE_FAILED, // Sent by mission controller when an objective has been completed. // // Param: Objective Number SCMD_OBJECTIVE_COMPLETE, // Sent by mission controller when the mission is lost. SCMD_MISSION_FAILED, // Send by mission controller when the mission is accomplished. SCMD_MISSION_ACCOMPLISHED, // Refer to Group definition for description of group events. SCMD_GROUP_EVENT, // Mission 1 events 1000-1999 SCMD_MISSION1 = 1000, // Mission 2 events 2000-2999 SCMD_MISSION2 = 2000, // Mission 3 events 3000-3999 SCMD_MISSION3 = 3000, // Mission 4 events 4000-4999 SCMD_MISSION4 = 4000, // Mission 5 events 5000-5999 SCMD_MISSION5 = 5000, // Mission 6 events 6000-6999 SCMD_MISSION6 = 6000, // Mission 7 events 7000-7999 SCMD_MISSION7 = 7000, // Mission 8 events 8000-8999 SCMD_MISSION8 = 8000, // Mission 9 events 9000-9999 SCMD_MISSION9 = 9000, // Mission 10 events 10000-10999 SCMD_MISSION10 = 10000, // Mission 11 events 11000-11999 SCMD_MISSION11 = 11000, // Mission 12 events 12000-12999 SCMD_MISSION12 = 12000, // PR Demo events 99000-99999 SCMD_PRDEMO = 99000, // Programmer generated events begin at 1000000000 } SCRIPT_CUSTOMEVENT; // Script timer IDs typedef enum { // Global timers 0-99 STIMER_GLOBAL = 0, STIMER_BEAT, STIMER_SURVIVE, // Mission 1 timers 100-199 STIMER_MISSION1 = 100, // Mission 2 timers 200-299 STIMER_MISSION2 = 200, // Mission 3 timers 300-399 STIMER_MISSION3 = 300, // Mission 4 timers 400-499 STIMER_MISSION4 = 400, // Mission 5 timers 500-599 STIMER_MISSION5 = 500, // Mission 6 timers 600-699 STIMER_MISSION6 = 600, // Mission 7 timers 700-799 STIMER_MISSION7 = 700, // Mission 8 timers 800-899 STIMER_MISSION8 = 800, // Mission 9 timers 900-999 STIMER_MISSION9 = 900, // Mission 10 timers 1000-1099 STIMER_MISSION10 = 1000, // Mission 11 timers 1100-1199 STIMER_MISSION11 = 1100, // Mission 12 timers 1200-1299 STIMER_MISSION12 = 1200, // PR Demo timers 1300-1399 STIMER_PRDEMO = 1300, // Toolkit timers 9900 - 9999 STIMER_TOOLKIT = 9900, } SCRIPT_TIMER; #endif // _CUSTOMEVENTS_H_