/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * * DESCRIPTION * * PROGRAMMER * Patrick Smith * * VERSION INFO * $Author: Patrick $ * $Revision: 6 $ * $Modtime: 10/30/00 6:53p $ * $Archive: /Commando/Code/Scripts/DrMobius.cpp $ * ******************************************************************************/ #include "scripts.h" #include "dprint.h" DECLARE_SCRIPT(Dr_Mobius_Script, "") { GameObject *CurrentLeader; //////////////////////////////////////////////////////////////////// // Created //////////////////////////////////////////////////////////////////// void Created (GameObject *game_obj) { CurrentLeader = NULL; Commands->Start_Timer (game_obj, this, 0.5F, 777); return ; } //////////////////////////////////////////////////////////////////// // Timer_Expired //////////////////////////////////////////////////////////////////// void Timer_Expired (GameObject *game_obj, int timer_id) { if (timer_id == 777) { Commands->Innate_Disable (game_obj); Vector3 pos = Commands->Get_Position(game_obj); GameObject * p_leader = Commands->Find_Closest_Soldier(pos, 0.1f, 2.0f, true); if (p_leader != NULL && p_leader != CurrentLeader) { ActionParamsStruct params; params.Set_Basic(this, 100, 100); params.Set_Movement(p_leader, 1.0f, 1.0f); params.MoveFollow = true; Commands->Action_Goto(game_obj, params); CurrentLeader = p_leader; } Commands->Start_Timer (game_obj, this, 0.5F, 777); } return ; } };