/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
* GroupControl.h
*
* DESCRIPTION
* Group controller definitions
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Pat_p $
* $Revision: 2 $
* $Modtime: 4/26/00 10:32a $
* $Archive: /Commando/Code/Scripts/GroupControl.h $
*
******************************************************************************/
#ifndef _GROUPCONTROL_H_
#define _GROUPCONTROL_H_
#include "scripts.h"
#include "slist.h"
class Group;
class GroupController
{
public:
// Retrieve pointer to the GroupController
static GroupController* Instance(void);
GroupController();
~GroupController();
// Find a Group with the specified name.
Group* FindGroup(const char* groupName);
// Add a GameObject to the specified Group.
bool AddToGroup(const char* groupName, GameObject* object);
// Remove a GameObject from the specified Group,
void RemoveFromGroup(const char* groupName, GameObject* object);
// Send a Group a custom event.
void SendGroupCustomEvent(const char* groupName, GameObject* from,
int command, int data);
protected:
// Create a Group with the specified name.
Group* FindOrCreateGroup(const char* groupName);
private:
// Instance pointer to GroupController
static GroupController* _mInstance;
// List of groups
SList mGroups;
};
#endif // _GROUPCONTROL_H_