/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * Mission00.cpp * * DESCRIPTION * Tutorial Mission Specific Scripts * * PROGRAMMER * Rich Donnelly * * VERSION INFO * $Author: Rich_d $ * $Revision: 174 $ * $Modtime: 1/24/02 2:44p $ * $Archive: /Commando/Code/Scripts/Mission00.cpp $ * ******************************************************************************/ #include "scripts.h" #include "mission00.h" // MTU_Tutorial_Controller - This script handles all mission objectives and state switches for Tutorial. DECLARE_SCRIPT (MTU_Tutorial_Controller, "") { bool sydney_restart; bool mobius_restart; bool petrova_restart; bool finale_active; int sydney_health_pow; int sydney_armor_pow; int range_target_one; int range_target_two; int range_target_three; int range_target_four; int range_powerup; int hotwire_vehicle; int hotwire_state; int checkpoint_count; int squish_target_01; int squish_target_02; int squish_target_03; int squish_target_04; int squish_target_05; int squish_target_06; int lieutenant_id; int officer_count; REGISTER_VARIABLES() { SAVE_VARIABLE (sydney_health_pow, 1); SAVE_VARIABLE (sydney_armor_pow, 2); SAVE_VARIABLE (range_target_one, 3); SAVE_VARIABLE (range_target_two, 4); SAVE_VARIABLE (range_target_three, 5); SAVE_VARIABLE (range_target_four, 6); SAVE_VARIABLE (range_powerup, 7); SAVE_VARIABLE (sydney_restart, 8); SAVE_VARIABLE (hotwire_vehicle, 9); SAVE_VARIABLE (hotwire_state, 10); SAVE_VARIABLE (checkpoint_count, 11); SAVE_VARIABLE (squish_target_01, 12); SAVE_VARIABLE (squish_target_02, 13); SAVE_VARIABLE (squish_target_03, 14); SAVE_VARIABLE (squish_target_04, 15); SAVE_VARIABLE (squish_target_05, 16); SAVE_VARIABLE (squish_target_06, 17); SAVE_VARIABLE (mobius_restart, 18); SAVE_VARIABLE (petrova_restart, 19); SAVE_VARIABLE (finale_active, 20); SAVE_VARIABLE (lieutenant_id, 21); SAVE_VARIABLE (officer_count, 22); } void Created (GameObject *obj) { sydney_restart = true; mobius_restart = true; petrova_restart = true; finale_active = false; sydney_health_pow = 0; sydney_armor_pow = 0; range_target_one = 0; range_target_two = 0; range_target_three = 0; range_target_four = 0; range_powerup = 0; hotwire_vehicle = 0; hotwire_state = -1; checkpoint_count = 0; squish_target_01 = 0; squish_target_02 = 0; squish_target_03 = 0; squish_target_04 = 0; squish_target_05 = 0; squish_target_06 = 0; lieutenant_id = 0; officer_count = 0; Commands->Reveal_Map (); // Create radar markers for each building MCT. Commands->Add_Radar_Marker (MTU_RADAR_MCT_01, Vector3(29.63f,11.98f,-8.04f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI); Commands->Add_Radar_Marker (MTU_RADAR_MCT_02, Vector3(10.15f,-19.68f,-8.36f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI); Commands->Add_Radar_Marker (MTU_RADAR_MCT_03, Vector3(-43.23f,25.66f,-6.32f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI); Commands->Add_Radar_Marker (MTU_RADAR_MCT_04, Vector3(-25.33f,56.15f,-7.56f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI); Commands->Add_Radar_Marker (MTU_RADAR_MCT_05, Vector3(-7.89f,15.57f,-8.75f), RADAR_BLIP_SHAPE_STATIONARY, RADAR_BLIP_COLOR_GDI); // Add all objectives as hidden to start. Commands->Add_Objective (MTU_OBJECTIVE_01, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_01, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_01); Commands->Add_Objective (MTU_OBJECTIVE_02, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_02, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_02); Commands->Add_Objective (MTU_OBJECTIVE_03, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_03, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_03); Commands->Add_Objective (MTU_OBJECTIVE_04, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_04, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_04); Commands->Add_Objective (MTU_OBJECTIVE_05, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_05, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_05); Commands->Add_Objective (MTU_OBJECTIVE_06, OBJECTIVE_TYPE_PRIMARY, OBJECTIVE_STATUS_HIDDEN, IDS_Enc_ObjTitle_Primary_M00_06, "IDS_M00EVAG_DSGN0056I1EVAG_SND", IDS_Enc_Obj_Primary_M00_06); // Start a slight delay timer, then tell Logan Sheppard to begin. Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_MISSION_START); Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS); // Set the gates to be closed at first. GameObject * course_gate = Commands->Find_Object (MTU_GATE_01); if (course_gate) { Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0); } course_gate = Commands->Find_Object (MTU_GATE_02); if (course_gate) { Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0); } course_gate = Commands->Find_Object (MTU_GATE_03); if (course_gate) { Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0); } course_gate = Commands->Find_Object (MTU_GATE_04); if (course_gate) { Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 0); } } void Timer_Expired (GameObject * obj, int timer_id) { Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f); switch (timer_id) { case (MTU_TIMER_MISSION_START): { // Tell Logan Sheppard to begin the tutorial. GameObject* logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO); } // Turn off the AGT GameObject * tower = Commands->Find_Object (MTU_TOWER); if (tower) { Commands->Send_Custom_Event (obj, tower, 0, 0); } break; } case (MTU_TIMER_GUNNER_SNIPER_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "1"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_AUTORIFLE_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "2"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_GRENADE_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "3"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_CHAINGUN_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "4"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_FLAMETHROWER_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "5"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_ROCKET_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "6"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_GUNNER_C4_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "7"); range_powerup = Commands->Get_ID (powerup); } break; } case(MTU_TIMER_GUNNER_ION_AMMO): { GameObject * powerup = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc); if (powerup) { Commands->Attach_Script (powerup, "MTU_Range_Powerup", "8"); range_powerup = Commands->Get_ID (powerup); } break; } case (MTU_TIMER_ENDGAME): { Commands->Mission_Complete (true); break; } case (MTU_TIMER_FLYOVERS): { const char * vehicle = ""; if (Get_Int_Random (0, 2)) { vehicle = "GDI_Orca"; } else { vehicle = "GDI_Transport_Helicopter"; } if (Get_Int_Random (0, 2)) { GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (51.02f,128.63f,41.45f)); if (flyover) { Commands->Attach_Script (flyover, "MTU_Flyover", "0"); } } else { GameObject * flyover = Commands->Create_Object (vehicle, Vector3 (131.78f,-14.58f,51.21f)); if (flyover) { Commands->Attach_Script (flyover, "MTU_Flyover", "1"); } } Commands->Start_Timer (obj, this, (10 + Get_Int_Random (0, 20)), MTU_TIMER_FLYOVERS); break; } } } void Custom (GameObject * obj, int type, int param, GameObject * sender) { Vector3 powerup_loc = Vector3(-36.504f,75.985f,1.006f); switch (type) { case (MTU_TYPE_SYDNEY_RESET): { sydney_restart = true; break; } case (MTU_TYPE_SYDNEY_CHECK_RESET): { if (sydney_restart) { GameObject * sydney_zone = Commands->Find_Object (MTU_ZONE_START_SYDNEY); if (sydney_zone) { sydney_restart = false; Commands->Send_Custom_Event (obj, sydney_zone, MTU_TYPE_SYDNEY_IS_RESET, MTU_PARAM_DEFAULT); } } break; } case (MTU_TYPE_HEALTH_POWERUP_ADD): { sydney_health_pow = param; break; } case (MTU_TYPE_HEALTH_POWERUP_SUBTRACT): { sydney_health_pow = 0; break; } case (MTU_TYPE_ALL_POWERUPS_RESET): { GameObject * health_pow = Commands->Find_Object (sydney_health_pow); if (health_pow) { Commands->Destroy_Object (health_pow); } sydney_health_pow = 0; GameObject * armor_pow = Commands->Find_Object (sydney_armor_pow); if (armor_pow) { Commands->Destroy_Object (armor_pow); } sydney_armor_pow = 0; break; } case (MTU_TYPE_ARMOR_POWERUP_ADD): { sydney_armor_pow = param; break; } case (MTU_TYPE_ARMOR_POWERUP_SUBTRACT): { sydney_armor_pow = 0; break; } case (MTU_TYPE_RANGE_CLEANUP_TARGETS): { GameObject * range_target_one_obj = Commands->Find_Object (range_target_one); if (range_target_one_obj) { range_target_one = 0; Commands->Destroy_Object (range_target_one_obj); } GameObject * range_target_two_obj = Commands->Find_Object (range_target_two); if (range_target_two_obj) { range_target_two = 0; Commands->Destroy_Object (range_target_two_obj); } GameObject * range_target_three_obj = Commands->Find_Object (range_target_three); if (range_target_three_obj) { range_target_three = 0; Commands->Destroy_Object (range_target_three_obj); } GameObject * range_target_four_obj = Commands->Find_Object (range_target_four); if (range_target_four_obj) { range_target_four = 0; Commands->Destroy_Object (range_target_four_obj); } GameObject * range_powerup_obj = Commands->Find_Object (range_powerup); if (range_powerup_obj) { range_powerup = 0; Commands->Destroy_Object (range_powerup_obj); } break; } case (MTU_TYPE_RANGE_CHECK_TARGETS): { bool found_targets = false; GameObject * range_target_one_obj = Commands->Find_Object (range_target_one); if (range_target_one_obj) { found_targets = true; } GameObject * range_target_two_obj = Commands->Find_Object (range_target_two); if (range_target_two_obj) { found_targets = true; } GameObject * range_target_three_obj = Commands->Find_Object (range_target_three); if (range_target_three_obj) { found_targets = true; } GameObject * gunner = Commands->Find_Object (MTU_GUNNER); if (gunner) { if (found_targets) { Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_MORE_TARGETS); } else { GameObject * range_powerup_obj = Commands->Find_Object (range_powerup); if (range_powerup_obj) { range_powerup = 0; Commands->Destroy_Object (range_powerup_obj); } Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_TARGETS_ELIMINATED); } } break; } case (MTU_TYPE_RANGE_SETUP_HANDGUN): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.264f,50.158f,1.015f)); if (range_target_one_obj) { Commands->Set_Facing (range_target_one_obj, 90.0f); range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.849f,53.635f,1.371f)); if (range_target_two_obj) { Commands->Set_Facing (range_target_two_obj, 90.0f); range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-35.616f,53.662f,1.394f)); if (range_target_three_obj) { Commands->Set_Facing (range_target_three_obj, 90.0f); range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } break; } case (MTU_TYPE_RANGE_TARGET_DESTROYED): { switch (param) { case (1): { range_target_one = 0; break; } case (2): { range_target_two = 0; break; } case (3): { range_target_three = 0; break; } case (4): { range_target_four = 0; break; } default: { break; } } break; } case (MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", ""); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.870f,50.308f,1.014f)); if (range_target_two_obj) { Commands->Set_Facing (range_target_two_obj, 90.0f); range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.215f,50.497f,1.014f)); if (range_target_three_obj) { Commands->Set_Facing (range_target_three_obj, 90.0f); range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_SniperRifle_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "1"); } break; } case (MTU_TYPE_RANGE_POWERUP_RETRIEVED): { switch (param) { case (1): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_SNIPER_AMMO); break; } case (2): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_AUTORIFLE_AMMO); break; } case (3): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_GRENADE_AMMO); break; } case (4): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_CHAINGUN_AMMO); break; } case (5): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_FLAMETHROWER_AMMO); break; } case (6): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ROCKET_AMMO); break; } case (7): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_C4_AMMO); break; } case (8): { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_GUNNER_ION_AMMO); break; } } break; } case (MTU_TYPE_RANGE_SETUP_AUTORIFLE): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.228f,47.670f,3.232f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Mid", ""); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,49.958f,3.232f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Right", ""); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.893f,50.071f,3.232f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Left", ""); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_AutoRifle_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "2"); } break; } case (MTU_TYPE_RANGE_SETUP_GRENADE): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Set_Facing (range_target_one_obj, 130.0f); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-30.224f,47.9f,3.232f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Set_Facing (range_target_two_obj, 90.0f); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", ""); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-36.812f,47.595f,3.232f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Set_Facing (range_target_three_obj, 90.0f); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_GrenadeLauncher_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "3"); } break; } case (MTU_TYPE_RANGE_SETUP_CHAINGUN): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-32.160f,50.072f,1.015f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Miss_Commando", ""); Commands->Set_Facing (range_target_one_obj, 90.0f); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-34.704f,47.525f,3.232f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Miss_Commando", ""); Commands->Set_Facing (range_target_two_obj, 90.0f); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.425f,49.562f,1.015f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Miss_Commando", ""); Commands->Set_Facing (range_target_three_obj, 90.0f); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_Chaingun_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "4"); } break; } case (MTU_TYPE_RANGE_SETUP_FLAMETHROWER): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-29.966f,50.615f,3.232f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target_Path_Left", ""); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.083f,47.287f,3.232f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target_Path_Mid", ""); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-39.557f,50.218f,3.232f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target_Path_Right", ""); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_Flamethrower_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "5"); } break; } case (MTU_TYPE_RANGE_SETUP_ROCKET): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Set_Facing (range_target_one_obj, 135.0f); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-33.967f,50.601f,1.014f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Set_Facing (range_target_two_obj, 90.0f); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_RocketLauncher_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "6"); } break; } case (MTU_TYPE_RANGE_SETUP_C4): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Buggy", Vector3(-34.853f,54.844f,2.641f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Set_Facing (range_target_one_obj, 90.0f); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.702f,49.550f,1.016f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Set_Facing (range_target_two_obj, -90.0f); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.801f,49.708f,1.015f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Set_Facing (range_target_three_obj, -90.0f); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_MineRemote_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "7"); } break; } case (MTU_TYPE_RANGE_SETUP_ION): { GameObject * range_target_one_obj = Commands->Create_Object ("Nod_Light_Tank", Vector3(-34.556f,52.912f,1.841f)); if (range_target_one_obj) { range_target_one = Commands->Get_ID (range_target_one_obj); Commands->Set_Facing (range_target_one_obj, 90.0f); Commands->Attach_Script (range_target_one_obj, "MTU_Range_Target", "1"); } GameObject * range_target_two_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-31.562f,50.246f,1.015f)); if (range_target_two_obj) { range_target_two = Commands->Get_ID (range_target_two_obj); Commands->Set_Facing (range_target_two_obj, 90.0f); Commands->Attach_Script (range_target_two_obj, "MTU_Range_Target", "2"); } GameObject * range_target_three_obj = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-37.501f,50.184f,1.014f)); if (range_target_three_obj) { range_target_three = Commands->Get_ID (range_target_three_obj); Commands->Set_Facing (range_target_three_obj, 90.0f); Commands->Attach_Script (range_target_three_obj, "MTU_Range_Target", "3"); } GameObject * range_target_four_obj = Commands->Create_Object ("POW_IonCannonBeacon_Player", powerup_loc); if (range_target_four_obj) { range_target_four = 0; range_powerup = Commands->Get_ID (range_target_four_obj); Commands->Attach_Script (range_target_four_obj, "MTU_Range_Powerup", "8"); } break; } case (MTU_TYPE_WEAP_FACTORY_CLEANUP): { // This merely cleans up the weapons factory mess, it does not reset it! if (hotwire_vehicle) { GameObject * vehicle_obj = Commands->Find_Object (hotwire_vehicle); if (vehicle_obj) { GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE); if (hotwire_obj) { Commands->Apply_Damage (vehicle_obj, 10000.0f, "Blamokiller", hotwire_obj); hotwire_vehicle = 0; } } } if (squish_target_01) { GameObject * squish_obj = Commands->Find_Object (squish_target_01); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_01 = 0; } if (squish_target_02) { GameObject * squish_obj = Commands->Find_Object (squish_target_02); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_02 = 0; } if (squish_target_03) { GameObject * squish_obj = Commands->Find_Object (squish_target_03); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_03 = 0; } if (squish_target_04) { GameObject * squish_obj = Commands->Find_Object (squish_target_04); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_04 = 0; } if (squish_target_05) { GameObject * squish_obj = Commands->Find_Object (squish_target_05); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_05 = 0; } if (squish_target_06) { GameObject * squish_obj = Commands->Find_Object (squish_target_06); if (squish_obj) { Commands->Destroy_Object (squish_obj); } squish_target_06 = 0; } break; } case (MTU_TYPE_WEAP_ATTEMPT_RESET): { // This restarts the weapons factory only if it is ready to roll from beginning! if (hotwire_state == -1) { hotwire_state = 0; Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT); GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS); } } break; } case (MTU_TYPE_WEAP_FORCE_RESET): { // This is called by all other buildings to force weapon factory cleanup! hotwire_state = -1; Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT); break; } case (MTU_TYPE_HOTWIRE_START): { bool advance_state = false; if (hotwire_state > -1) { switch (hotwire_state) { case (0): { GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE); if (hotwire) { Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_INTRO); } advance_state = true; break; } case(1): { GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE); if (hotwire) { if (checkpoint_count > 3) { Commands->Send_Custom_Event (obj, obj, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MEDTANK); Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_FACTORY_CLEANUP, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, obj, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT); GameObject * action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } advance_state = true; } else { Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_UNFINISHED); } } break; } } if (advance_state) { hotwire_state++; } } break; } case (MTU_TYPE_WEAP_CREATE_HUMMVEE): { GameObject * vehicle = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3 (-10.5f,-34.2f,10.192f)); if (vehicle) { Commands->Set_Facing (vehicle, -90.0f); Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "1"); hotwire_vehicle = Commands->Get_ID (vehicle); } break; } case (MTU_TYPE_WEAP_CREATE_MEDTANK): { GameObject * vehicle = Commands->Create_Object ("GDI_Medium_Tank_Player", Vector3 (-10.5f,-34.2f,12.192f)); if (vehicle) { Commands->Set_Facing (vehicle, -90.0f); Commands->Attach_Script (vehicle, "MTU_GDI_Vehicle", "2"); hotwire_vehicle = Commands->Get_ID (vehicle); } break; } case (MTU_TYPE_RESET_CHECKPOINT_COUNT): { checkpoint_count = 0; break; } case (MTU_TYPE_ADD_CHECKPOINT): { checkpoint_count++; break; } case (MTU_TYPE_WEAP_CREATE_SQUISHIES): { GameObject * squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-27.336f,-11.719f,1.101f)); if (squish_target) { squish_target_01 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, -45.0f); Commands->Innate_Disable (squish_target); } squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(-28.596f,21.970f,1.365f)); if (squish_target) { squish_target_02 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, 0.0f); Commands->Innate_Disable (squish_target); } squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(10.713f,35.423f,0.691f)); if (squish_target) { squish_target_03 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, -90.0f); Commands->Innate_Disable (squish_target); } squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(50.947f,25.583f,0.899f)); if (squish_target) { squish_target_04 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, -90.0f); Commands->Innate_Disable (squish_target); } squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(41.174f,-12.436f,0.947f)); if (squish_target) { squish_target_05 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, 135.0f); Commands->Innate_Disable (squish_target); } squish_target = Commands->Create_Object ("Nod_Minigunner_0", Vector3(7.102f,-49.075f,1.026f)); if (squish_target) { squish_target_06 = Commands->Get_ID (squish_target); Commands->Set_Facing (squish_target, 105.0f); Commands->Innate_Disable (squish_target); } break; } case (MTU_TYPE_MOBIUS_RESET): { mobius_restart = true; break; } case (MTU_TYPE_MOBIUS_CHECK_RESET): { if (mobius_restart) { mobius_restart = false; GameObject * mobius = Commands->Find_Object (MTU_MOBIUS); if (mobius) { Commands->Send_Custom_Event (obj, mobius, MTU_TYPE_MOBIUS, MTU_PARAM_SPEECH_MOBIUS_REFINERY); } } break; } case (MTU_TYPE_RESET_PETROVA): { petrova_restart = true; break; } case (MTU_TYPE_PETROVA_CHECK_RESET): { if (petrova_restart) { petrova_restart = false; GameObject * petrova = Commands->Find_Object (MTU_PETROVA); if (petrova) { Commands->Send_Custom_Event (obj, petrova, MTU_TYPE_PETROVA, MTU_PARAM_SPEECH_PETROVA_POWER); } } break; } case (MTU_TYPE_ACTIVATE_FINALE): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); GameObject * instructor = Commands->Find_Object (MTU_SYDNEY); if (instructor) { Commands->Destroy_Object (instructor); } instructor = Commands->Find_Object (MTU_GUNNER); if (instructor) { Commands->Destroy_Object (instructor); } instructor = Commands->Find_Object (MTU_HOTWIRE); if (instructor) { Commands->Destroy_Object (instructor); } instructor = Commands->Find_Object (MTU_MOBIUS); if (instructor) { Commands->Destroy_Object (instructor); } instructor = Commands->Find_Object (MTU_PETROVA); if (instructor) { Commands->Destroy_Object (instructor); } instructor = Commands->Find_Object (MTU_CONTROLLER); if (instructor) { Commands->Send_Custom_Event (obj, instructor, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT); } instructor = Commands->Create_Object ("GDI_Female_Lieutenant", Vector3(-43.724f,37.967f,2.0f)); if (instructor) { Commands->Attach_Script (instructor, "MTU_Tutorial_Instructor", ""); lieutenant_id = Commands->Get_ID (instructor); } finale_active = true; break; } case (MTU_TYPE_LIEUTENANT_START): { GameObject * lieutenant = Commands->Find_Object (lieutenant_id); if (lieutenant) { Commands->Send_Custom_Event (obj, lieutenant, MTU_TYPE_LIEUTENANT, MTU_PARAM_ACTION_GOTO_HAVOC); } break; } case (MTU_TYPE_MOCK_INVASION): { //set objectives for the two officers. Upon completion, end the mission. GameObject * soldier = Commands->Find_Object (MTU_GATE_GUARD); if (soldier) { Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT); } soldier = Commands->Find_Object (MTU_GDI_01); if (soldier) { Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT); } soldier = Commands->Find_Object (MTU_GDI_02); if (soldier) { Commands->Send_Custom_Event (obj, soldier, MTU_TYPE_GDI_SOLDIER_PATROL, MTU_PARAM_DEFAULT); } GameObject * officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (51.793f,23.554f,1.135f)); if (officer) { Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE); Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE); Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2"); } officer = Commands->Create_Object ("Nod_Minigunner_1Off", Vector3 (52.793f,24.554f,2.135f)); if (officer) { Commands->Set_Obj_Radar_Blip_Shape (officer, RADAR_BLIP_SHAPE_OBJECTIVE); Commands->Set_Obj_Radar_Blip_Color (officer, RADAR_BLIP_COLOR_PRIMARY_OBJECTIVE); Commands->Attach_Script (officer, "MTU_Nod_Soldier", "2"); } GameObject * hummvee = Commands->Create_Object ("GDI_Humm-vee_Player", Vector3(-10.5f,-34.2f,10.192f)); if (hummvee) { Commands->Attach_Script (hummvee, "MTU_GDI_Vehicle", "4"); } GameObject * spawn = Commands->Trigger_Spawner(MTU_SPAWN_01); if (spawn) { Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0"); } spawn = Commands->Trigger_Spawner(MTU_SPAWN_02); if (spawn) { Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0"); } spawn = Commands->Trigger_Spawner(MTU_SPAWN_03); if (spawn) { Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0"); } break; } case (MTU_TYPE_TRIGGER_SPAWNER): { int spawner_id = MTU_SPAWN_01 + Get_Int_Random (0, 2); GameObject * spawn = Commands->Trigger_Spawner (spawner_id); if (spawn) { Commands->Attach_Script(spawn, "MTU_Nod_Soldier", "0"); } break; } case (MTU_TYPE_COUNT_OFFICERS): { officer_count++; if (officer_count > 1) { Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_ACCOMPLISHED); Commands->Set_HUD_Help_Text(IDS_MENU_TEXT795, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Start_Timer (obj, this, 3.0f, MTU_TIMER_ENDGAME); } break; } case (MTU_TYPE_REMOVE_OBJECTIVES): { Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER); break; } } } }; // MTU_Tutorial_Instructor - This script is used for all instructors throughout the tutorial mission. DECLARE_SCRIPT (MTU_Tutorial_Instructor, "") { bool logan_heard_commando; bool logan_told_about_hearing; bool logan_gave_sneak_speech; bool intro_barracks; bool intro_weapons; bool intro_refinery; bool intro_power; bool check_wait_for_havoc; bool check_wait_refinery; bool check_logan_wait_power; bool check_wait_agt; bool check_wait_infantry; bool logan_wait_havoc; bool logan_wait_refinery; bool logan_wait_power; bool logan_wait_agt; bool logan_wait_infantry; int gunner_range_state; int engineer_id; REGISTER_VARIABLES() { SAVE_VARIABLE (logan_heard_commando, 1); SAVE_VARIABLE (logan_told_about_hearing, 2); SAVE_VARIABLE (logan_gave_sneak_speech, 3); SAVE_VARIABLE (gunner_range_state, 4); SAVE_VARIABLE (intro_barracks, 5); SAVE_VARIABLE (intro_weapons, 6); SAVE_VARIABLE (intro_refinery, 7); SAVE_VARIABLE (intro_power, 8); SAVE_VARIABLE (engineer_id, 9); SAVE_VARIABLE (check_wait_for_havoc, 10); SAVE_VARIABLE (check_wait_refinery, 11); SAVE_VARIABLE (check_logan_wait_power, 12); SAVE_VARIABLE (check_wait_agt, 13); SAVE_VARIABLE (check_wait_infantry, 14); SAVE_VARIABLE (logan_wait_havoc, 15); SAVE_VARIABLE (logan_wait_refinery, 16); SAVE_VARIABLE (logan_wait_power, 17); SAVE_VARIABLE (logan_wait_agt, 18); SAVE_VARIABLE (logan_wait_infantry, 19); } void Created (GameObject * obj) { engineer_id = 0; gunner_range_state = MTU_RANGE_STATE_DEFAULT; Commands->Set_Loiters_Allowed (obj, false); Commands->Innate_Disable (obj); Commands->Set_Shield_Type (obj, "Blamo"); Commands->Enable_Hibernation (obj, false); logan_heard_commando = false; logan_told_about_hearing = false; logan_gave_sneak_speech = false; intro_barracks = false; intro_weapons = false; intro_refinery = false; intro_power = false; check_wait_for_havoc = false; check_wait_refinery = false; check_logan_wait_power = false; check_wait_agt = false; check_wait_infantry = false; logan_wait_havoc = false; logan_wait_refinery = false; logan_wait_power = false; logan_wait_agt = false; logan_wait_infantry = false; } void Custom (GameObject * obj, int type, int param, GameObject * sender) { switch (type) { case (MTU_TYPE_LOGAN): { switch (param) { case (MTU_PARAM_SPEECH_INTRO): // Logan is told to start the tutorial. { Say_Something (obj, MTU_SPEECH_LOGAN_START); break; } case (MTU_PARAM_SPEECH_CROUCH): // Logan is told to start sneaking speech. { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH); break; } case (MTU_PARAM_SPEECH_JUMP): // Logan is told to give results of sneaking and start jump speech. { Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); /*if (logan_heard_commando) { Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_LOSE); logan_told_about_hearing = true; } else { Say_Something (obj, MTU_SPEECH_LOGAN_SNEAK_WIN); logan_told_about_hearing = true; }*/ break; } case (MTU_PARAM_SPEECH_EVA): // Logan is told to start the eva training speech. { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_LOGAN_EVA); break; } case (MTU_PARAM_SPEECH_COURSE_DONE): // Logan is told to move to the commando and finish the obstacle course. { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Move_Somewhere (obj, MTU_MOVE_LOGAN_COURSE_EXTERIOR, MTU_ACTION_LOGAN_COURSE_DONE); break; } case (MTU_PARAM_ACTION_KEYCARD_TRAIN): // The commando has arrived at the AGT, lock control, give keycard speech. { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_LOGAN_KEYCARDS); break; } case (MTU_PARAM_ACTION_GOTO_AGT_RESET): { Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_DEFAULT); break; } case (MTU_PARAM_ACTION_GOTO_INFANTRY): { Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT); break; } case (MTU_PARAM_ACTION_GOTO_WEAPONS): { Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT); break; } case (MTU_PARAM_ACTION_PREPARE_REFINERY): { logan_wait_havoc = true; logan_wait_refinery = false; logan_wait_power = false; logan_wait_agt = false; logan_wait_infantry = false; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC); break; } case (MTU_PARAM_ACTION_GOTO_REFINERY): { Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT); break; } case (MTU_PARAM_SPEECH_INTRO_REFINERY): { if (!intro_refinery) { intro_refinery = true; Say_Something (obj, MTU_SPEECH_INTRODUCE_REFINERY); } break; } case (MTU_PARAM_ACTION_PREPARE_POWER): { logan_wait_havoc = false; logan_wait_refinery = true; logan_wait_power = false; logan_wait_agt = false; logan_wait_infantry = false; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY); break; } case (MTU_PARAM_ACTION_GOTO_POWER): { Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT); break; } case (MTU_PARAM_SPEECH_INTRO_POWER): { if (!intro_power) { intro_power = true; Say_Something (obj, MTU_SPEECH_INTRODUCE_POWER); } break; } case (MTU_PARAM_ACTION_PREPARE_FINALE): { logan_wait_havoc = false; logan_wait_refinery = false; logan_wait_power = true; logan_wait_agt = false; logan_wait_infantry = false; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER); break; } case (MTU_PARAM_SPEECH_INTRO_INFANTRY): { if (!intro_barracks) { intro_barracks = true; Say_Something (obj, MTU_SPEECH_INTRODUCE_BARRACKS); } break; } case (MTU_PARAM_ACTION_PREPARE_INFANTRY): { logan_wait_havoc = false; logan_wait_refinery = false; logan_wait_power = false; logan_wait_agt = true; logan_wait_infantry = false; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT); break; } case (MTU_PARAM_SPEECH_WEAP_INTRO): { if (!intro_weapons) { intro_weapons = true; Say_Something (obj, MTU_SPEECH_INTRODUCE_WEAP_FACTORY); } break; } case (MTU_PARAM_ACTION_PREPARE_WEAPONS): { logan_wait_havoc = false; logan_wait_refinery = false; logan_wait_power = false; logan_wait_agt = false; logan_wait_infantry = true; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY); break; } } break; } case (MTU_TYPE_SYDNEY): { switch (param) { case (MTU_PARAM_SPEECH_SYDNEY_START): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_SYDNEY_START); break; } case (MTU_PARAM_SPEECH_HEALTH): { Commands->Action_Reset (obj, 100); Say_Something (obj, MTU_SPEECH_SYDNEY_HEALTH); break; } case (MTU_PARAM_SPEECH_PICKUP): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_SYDNEY_ARMOR); break; } case (MTU_PARAM_SPEECH_SHOOT_AGAIN): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_SYDNEY_SHOOT_AGAIN); break; } case (MTU_PARAM_SPEECH_LAST_TIME): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Commands->Action_Reset (obj, 100); Say_Something (obj, MTU_SPEECH_SYDNEY_LAST_TIME); break; } case (MTU_PARAM_SPEECH_RADAR): { Say_Something (obj, MTU_SPEECH_SYDNEY_RADAR); break; } } break; } case (MTU_TYPE_GUNNER): { switch (param) { case (MTU_PARAM_GUNNER_RESET): { gunner_range_state = MTU_RANGE_STATE_DEFAULT; break; } case (MTU_PARAM_CHECK_TARGETS): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CHECK_TARGETS, MTU_PARAM_DEFAULT); } break; } case (MTU_PARAM_TARGETS_ELIMINATED): { gunner_range_state++; switch (gunner_range_state) { case (1): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Say_Something (obj, MTU_SPEECH_GUNNER_START); break; } case (2): { Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0518I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Say_Something (obj, MTU_SPEECH_GUNNER_SNIPER_RIFLE); Commands->Give_PowerUp (STAR, "POW_SniperRifle_Player", true); Commands->Create_Object ("POW_SniperRifle_Player", Vector3(-17.298f,73.106f,1.042f)); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_SNIPER_RIFLE, MTU_PARAM_DEFAULT); } break; } case (3): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0392I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Say_Something (obj, MTU_SPEECH_GUNNER_AUTORIFLE); Commands->Give_PowerUp (STAR, "POW_AutoRifle_Player", true); Commands->Create_Object ("POW_AutoRifle_Player", Vector3(-17.298f,73.106f,1.042f)); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_AUTORIFLE, MTU_PARAM_DEFAULT); } break; } case (4): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0393I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Say_Something (obj, MTU_SPEECH_GUNNER_ROCKET); Commands->Give_PowerUp (STAR, "POW_RocketLauncher_Player", true); Commands->Create_Object ("POW_RocketLauncher_Player", Vector3(-17.298f,73.106f,1.042f)); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ROCKET, MTU_PARAM_DEFAULT); } break; } case (5): { Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0519I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Say_Something (obj, MTU_SPEECH_GUNNER_C4); Commands->Give_PowerUp (STAR, "POW_MineRemote_Player", true); Commands->Create_Object ("POW_MineRemote_Player", Vector3(-17.298f,73.106f,1.042f)); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_C4, MTU_PARAM_DEFAULT); } break; } case (6): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0394I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Say_Something (obj, MTU_SPEECH_GUNNER_ION); Commands->Give_PowerUp (STAR, "POW_IonCannonBeacon_Player", true); Commands->Create_Object ("POW_IonCannonBeacon_Player", Vector3(-17.298f,73.106f,1.042f)); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_ION, MTU_PARAM_DEFAULT); } break; } case (7): { Say_Something (obj, MTU_SPEECH_GUNNER_ENDING); break; } default: { break; } } break; } case (MTU_PARAM_SPEECH_MORE_TARGETS): { Say_Something (obj, MTU_SPEECH_GUNNER_MORE_TARGETS); break; } case (MTU_PARAM_SPEECH_RETICULE): { Say_Something (obj, MTU_SPEECH_GUNNER_RETICULE); break; } } break; } case (MTU_TYPE_HOTWIRE): { switch (param) { case (MTU_PARAM_SPEECH_WEAP_INTRO): { Say_Something (obj, MTU_SPEECH_HOTWIRE_INTRO); break; } case (MTU_PARAM_SPEECH_WEAP_MOVEOUT): { Say_Something (obj, MTU_SPEECH_HOTWIRE_MOVEOUT); break; } case (MTU_PARAM_SPEECH_WEAP_ACTION): { Say_Something (obj, MTU_SPEECH_HOTWIRE_ACTION); break; } case (MTU_PARAM_SPEECH_WEAP_MEDTANK): { Say_Something (obj, MTU_SPEECH_HOTWIRE_MEDTANK); break; } case (MTU_PARAM_SPEECH_WEAP_UNFINISHED): { Say_Something (obj, MTU_SPEECH_HOTWIRE_UNFINISHED); break; } case (MTU_PARAM_SPEECH_WEAP_SQUISH): { Say_Something (obj, MTU_SPEECH_HOTWIRE_SQUISH); break; } case (MTU_PARAM_SPEECH_WEAP_BIKE): { Say_Something (obj, MTU_SPEECH_HOTWIRE_BIKE); break; } } break; } case (MTU_TYPE_MOBIUS): { if (param == MTU_PARAM_SPEECH_MOBIUS_REFINERY) { Say_Something (obj, MTU_SPEECH_MOBIUS_REFINERY); } break; } case (MTU_TYPE_PETROVA): { switch (param) { case (MTU_PARAM_SPEECH_PETROVA_POWER): { Say_Something (obj, MTU_SPEECH_PETROVA_POWER); break; } } break; } case (MTU_TYPE_LIEUTENANT): { switch (param) { case (MTU_PARAM_ACTION_GOTO_HAVOC): { Move_Somewhere (obj, MTU_MOVE_LIEUTENANT_HAVOC, MTU_ACTION_MOVE_LIEUTENANT_HAVOC); break; } } break; } } } void Timer_Expired (GameObject * obj, int timer_id) { switch (timer_id) { case (MTU_TIMER_LOGAN_WAIT_FOR_HAVOC): { if (logan_wait_havoc) { if (Get_Obj_Distance (obj, STAR) < 4.0f) { if (!check_wait_for_havoc) { Say_Something (obj, MTU_SPEECH_LOGAN_WHATSNEXT); check_wait_for_havoc = true; } } else { Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_FOR_HAVOC); } } break; } case (MTU_TIMER_LOGAN_WAIT_REFINERY): { if (logan_wait_refinery) { if (Get_Obj_Distance (obj, STAR) < 4.0f) { if (!check_wait_refinery) { Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_POWER); check_wait_refinery = true; } } else { Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_REFINERY); } } break; } case (MTU_TIMER_LOGAN_WAIT_POWER): { if (logan_wait_power) { if (Get_Obj_Distance (obj, STAR) < 2.0f) { if (!check_logan_wait_power) { Commands->Set_Position (STAR, Vector3(-35.771f,35.033f,2.0f)); Commands->Set_Position (obj, Vector3(-33.699f,35.179f,2.0f)); check_logan_wait_power = true; Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER_02); } } else { Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_POWER); } } break; } case(MTU_TIMER_LOGAN_WAIT_POWER_02): { Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_FINALE); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ACTIVATE_FINALE, MTU_PARAM_DEFAULT); } break; } case (MTU_TIMER_LOGAN_WAIT_AGT): { if (logan_wait_agt) { if (Get_Obj_Distance (obj, STAR) < 4.0f) { if (!check_wait_agt) { Say_Something (obj, MTU_SPEECH_LOGAN_PREPARE_INFANTRY); check_wait_agt = true; } } else { Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_AGT); } } break; } case (MTU_TIMER_LOGAN_WAIT_INFANTRY): { if (logan_wait_infantry) { if (Get_Obj_Distance (obj, STAR) < 4.0f) { if (!check_wait_infantry) { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Move_Somewhere (obj, MTU_MOVE_LOGAN_WEAPONS, MTU_ACTION_DEFAULT); check_wait_infantry = true; } } else { Commands->Start_Timer (obj, this, 1.0f, MTU_TIMER_LOGAN_WAIT_INFANTRY); } } break; } case (MTU_TIMER_LIEUTENANT_WAIT): { Say_Something (obj, MTU_SPEECH_LIEUTENANT_LETIN); break; } case (MTU_TIMER_ANOTHER_APACHE): { GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f)); if (apache) { Commands->Attach_Script (apache, "MTU_Nod_Apache", "0"); } break; } case (MTU_TIMER_MCT_ATTACK): { break; } } } // This handles conversations with instructors and Havoc. void Say_Something (GameObject * obj, int speech_id) { const char *conv_name = ("IDS_MTU_CONVERSATION_01"); //DEFAULT Vector3 target_loc = Commands->Get_Position (obj); switch (speech_id) { // Logan Sheppard case (MTU_SPEECH_LOGAN_START): { conv_name = ("MTU_LOGAN_START"); break; } case (MTU_SPEECH_LOGAN_CROUCH): { conv_name = ("MTU_LOGAN_CROUCH"); break; } case (MTU_SPEECH_LOGAN_CROUCH_TEST): { conv_name = ("MTU_LOGAN_CROUCH_TEST"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_HEARD): { conv_name = ("MTU_LOGAN_HEARD"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_SNEAK_LOSE): { conv_name = ("MTU_LOGAN_SNEAK_LOSE"); break; } case (MTU_SPEECH_LOGAN_SNEAK_WIN): { conv_name = ("MTU_LOGAN_SNEAK_WIN"); break; } case (MTU_SPEECH_LOGAN_JUMP_TEST): { conv_name = ("MTU_LOGAN_JUMP_TEST"); break; } case (MTU_SPEECH_LOGAN_EVA): { conv_name = ("MTU_LOGAN_EVA"); break; } case (MTU_SPEECH_LOGAN_POKE): { conv_name = ("MTU_LOGAN_POKE"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_COURSE_DONE): { conv_name = ("MTU_LOGAN_COURSE_DONE"); break; } case (MTU_SPEECH_LOGAN_KEYCARDS): { conv_name = ("MTU_LOGAN_KEYCARDS"); target_loc = Vector3(-12.776f,23.761f,-0.5f); break; } case (MTU_SPEECH_LOGAN_GO_INSIDE): { conv_name = ("MTU_LOGAN_GO_INSIDE"); target_loc.X = 0; break; } case (MTU_SPEECH_INTRODUCE_BARRACKS): { conv_name = ("MTU_LOGAN_INTRODUCE_BARRACKS"); target_loc.X = 0; break; } case (MTU_SPEECH_INTRODUCE_WEAP_FACTORY): { conv_name = ("MTU_LOGAN_INTRODUCE_WEAP"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_WHATSNEXT): { conv_name = ("MTU_LOGAN_WHATSNEXT"); target_loc.X = 0; break; } case (MTU_SPEECH_INTRODUCE_REFINERY): { conv_name = ("MTU_LOGAN_INTRODUCE_REFINERY"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_PREPARE_POWER): { conv_name = ("MTU_LOGAN_PREPARE_POWER"); target_loc.X = 0; break; } case (MTU_SPEECH_INTRODUCE_POWER): { conv_name = ("MTU_LOGAN_INTRODUCE_POWER"); target_loc.X = 0; break; } case (MTU_SPEECH_LOGAN_PREPARE_FINALE): { conv_name = ("MTU_LOGAN_OUTRO"); break; } case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY): { conv_name = ("MTU_LOGAN_PREPARE_INFANTRY"); target_loc.X = 0; break; } // Sydney Mobius case (MTU_SPEECH_SYDNEY_START): { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_ACCOMPLISHED); conv_name = ("MTU_SYDNEY_START"); break; } case (MTU_SPEECH_SYDNEY_HEALTH): { conv_name = ("MTU_SYDNEY_HEALTH"); break; } case (MTU_SPEECH_SYDNEY_PICKUP): { conv_name = ("MTU_SYDNEY_PICKUP"); break; } case (MTU_SPEECH_SYDNEY_ARMOR): { float health = Commands->Get_Max_Health (STAR); Commands->Set_Health (STAR, health); conv_name = ("MTU_SYDNEY_ARMOR"); break; } case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN): { float shield = Commands->Get_Max_Shield_Strength (STAR); Commands->Set_Shield_Strength (STAR, shield); conv_name = ("MTU_SYDNEY_SHOOT_AGAIN"); break; } case (MTU_SPEECH_SYDNEY_LAST_TIME): { conv_name = ("MTU_SYDNEY_LAST_TIME"); break; } case (MTU_SPEECH_SYDNEY_RADAR): { conv_name = ("MTU_SYDNEY_RADAR"); target_loc.X = 0; break; } // Gunner case (MTU_SPEECH_GUNNER_START): { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_ACCOMPLISHED); conv_name = ("MTU_GUNNER_START"); break; } case (MTU_SPEECH_GUNNER_RETICULE): { conv_name = ("MTU_GUNNER_RETICULE"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_SNIPER_RIFLE): { conv_name = ("MTU_GUNNER_SNIPER_RIFLE"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_AUTORIFLE): { conv_name = ("MTU_GUNNER_AUTORIFLE"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_GRENADE): { conv_name = ("MTU_GUNNER_GRENADE"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_CHAINGUN): { conv_name = ("MTU_GUNNER_CHAINGUN"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_FLAMETHROWER): { conv_name = ("MTU_GUNNER_FLAMETHROWER"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_ROCKET): { conv_name = ("MTU_GUNNER_ROCKET"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_C4): { conv_name = ("MTU_GUNNER_C4"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_ION): { Commands->Add_Radar_Marker (MTU_RADAR_GUNNER, Vector3 (-34.91f,61.62f,2.60f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); conv_name = ("MTU_GUNNER_ION"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_MORE_TARGETS): { conv_name = ("MTU_GUNNER_MORE_TARGETS"); target_loc.X = 0; break; } case (MTU_SPEECH_GUNNER_ENDING): { Commands->Clear_Radar_Marker (MTU_RADAR_GUNNER); conv_name = ("MTU_GUNNER_ENDING"); target_loc.X = 0; break; } //Hotwire case (MTU_SPEECH_HOTWIRE_INTRO): { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_ACCOMPLISHED); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); conv_name = ("MTU_HOTWIRE_INTRO"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_GO_OUT): { conv_name = ("MTU_HOTWIRE_GO_OUT"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_MOVEOUT): { conv_name = ("MTU_HOTWIRE_MOVEOUT"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_ACTION): { conv_name = ("MTU_HOTWIRE_ACTION"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_MEDTANK): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); conv_name = ("MTU_HOTWIRE_MEDTANK"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_UNFINISHED): { conv_name = ("MTU_HOTWIRE_UNFINISHED"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_SQUISH): { conv_name = ("MTU_HOTWIRE_SQUISH"); target_loc.X = 0; break; } case (MTU_SPEECH_HOTWIRE_BIKE): { Commands->Add_Radar_Marker (MTU_RADAR_COURSE_01, Vector3 (-32.12f,-48.05f,1.37f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_02, Vector3 (-26.36f,34.21f,2.0f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_03, Vector3 (47.16f,39.18f,1.51f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (MTU_RADAR_COURSE_04, Vector3 (30.77f,-26.61f,2.75f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); conv_name = ("MTU_HOTWIRE_BIKE"); target_loc.X = 0; break; } // Mobius case (MTU_SPEECH_MOBIUS_REFINERY): { target_loc.X = 0; Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_ACCOMPLISHED); conv_name = ("MTU_MOBIUS_REFINERY"); break; } // Petrova case (MTU_SPEECH_PETROVA_POWER): { target_loc.X = 0; Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1006I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_ACCOMPLISHED); conv_name = ("MTU_PETROVA_POWER"); break; } case (MTU_SPEECH_PETROVA_POWER_END): { target_loc.X = 0; conv_name = ("MTU_PETROVA_POWER_END"); break; } // Lieutenant Maus case (MTU_SPEECH_LIEUTENANT_START): { conv_name = ("MTU_LIEUTENANT_START_ASSAULT"); break; } case (MTU_SPEECH_LIEUTENANT_LETIN): { conv_name = ("MTU_LIEUTENANT_LETIN"); target_loc.X = 0; break; } case (MTU_SPEECH_LIEUTENANT_MCT): { conv_name = ("MTU_LIEUTENANT_MCT"); target_loc.X = 0; break; } case (MTU_SPEECH_LIEUTENANT_AFTER): { conv_name = ("MTU_LIEUTENANT_AFTER"); target_loc.X = 0; break; } } Commands->Stop_All_Conversations (); Vector3 my_pos = Commands->Get_Position(obj); Vector3 target_pos = Commands->Get_Position(STAR); float angle = WWMath::Atan2((my_pos.X - target_pos.X), (my_pos.Y - target_pos.Y)); Commands->Set_Facing(obj, -90.0f - RAD_TO_DEGF(angle)); if (target_loc.X != 0) { target_loc.Z += 1.5f; Commands->Force_Camera_Look (target_loc); } int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false); Commands->Join_Conversation(obj, conversation, false, true, true); Commands->Join_Conversation(STAR, conversation, false, false, false); Commands->Start_Conversation (conversation, speech_id); Commands->Monitor_Conversation (obj, conversation); } void Move_Somewhere (GameObject * obj, int destination_id, int action_id) { Vector3 destination = Vector3 (0,0,0); bool running = false; ActionParamsStruct params; params.Set_Basic(this, 100, action_id); params.WaypathID = 0; switch (destination_id) { case (MTU_MOVE_LOGAN_JUMP_TRAINING): { params.WaypathID = MTU_WAYPATH_LOGAN_JUMP_TRAINING; running = true; break; } case (MTU_MOVE_LOGAN_EVA_TRAINING): { params.WaypathID = MTU_WAYPATH_LOGAN_EVA_TRAINING; break; } case (MTU_MOVE_LOGAN_COURSE_EXTERIOR): { params.WaypathID = MTU_WAYPATH_LOGAN_COURSE_EXTERIOR; running = true; break; } case (MTU_MOVE_LOGAN_AGT): { destination = Vector3 (-13.094f,32.111f,1.023f); running = true; break; } case (MTU_MOVE_LOGAN_INFANTRY): { destination = Vector3 (-18.648f,42.75f,1.0f); running = true; break; } case (MTU_MOVE_LOGAN_WEAPONS): { destination = Vector3 (7.191f,-37.515f,0.0f); running = true; break; } case (MTU_MOVE_LOGAN_REFINERY): { destination = Vector3 (22.689f,30.0f,0.0f); running = true; break; } case (MTU_MOVE_LOGAN_POWER): { destination = Vector3 (-39.967f,36.628f,2.0f); running = true; break; } case (MTU_MOVE_LOGAN_EXIT): { destination = Vector3 (-51.787f,36.32f,2.0f); running = true; break; } case (MTU_MOVE_LIEUTENANT_HAVOC): { destination = Vector3 (-32.740f,36.773f,2.0f); running = true; break; } } if (params.WaypathID) { if (running) { params.Set_Movement(Vector3(0,0,0), 1.0f, 1.0f); } else { params.Set_Movement(Vector3(0,0,0), WALK, 1.0f); } } else { if (running) { params.Set_Movement(destination, 1.0f, 1.0f); } else { params.Set_Movement(destination, WALK, 1.0f); } } Commands->Action_Goto(obj, params); } void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason) { if ((complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_INTERRUPTED) || (complete_reason == ACTION_COMPLETE_CONVERSATION_UNABLE_TO_INIT)) { switch (action_id) { // Logan Sheppard case (MTU_SPEECH_LOGAN_START): // Logan finished intro speech, open the first gate. { Commands->Set_HUD_Help_Text(IDS_M01DSGN_DSGN0515I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * course_gate = Commands->Find_Object (MTU_GATE_01); if (course_gate) { Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f); } course_gate = Commands->Find_Object (MTU_GATE_02); if (course_gate) { Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f); } break; } case (MTU_SPEECH_LOGAN_CROUCH): // Logan finished introducing crouch and sneak. Turn on commando and start test. { logan_gave_sneak_speech = true; logan_heard_commando = false; Say_Something (obj, MTU_SPEECH_LOGAN_CROUCH_TEST); /*GameObject * course_gate = Commands->Find_Object (MTU_GATE_02); if (course_gate) { Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f); }*/ break; } case (MTU_SPEECH_LOGAN_CROUCH_TEST): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0382I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); break; } case (MTU_SPEECH_LOGAN_SNEAK_LOSE): case (MTU_SPEECH_LOGAN_SNEAK_WIN): // Logan gave results of sneak test, move to jump test location. { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_DISABLE); Move_Somewhere (obj, MTU_MOVE_LOGAN_JUMP_TRAINING, MTU_ACTION_LOGAN_JUMP_TEST); break; } case (MTU_SPEECH_LOGAN_JUMP_TEST): // Logan finished giving jump test introduction, enable commando and move to next spot. { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0383I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); Move_Somewhere (obj, MTU_MOVE_LOGAN_EVA_TRAINING, MTU_ACTION_LOGAN_EVA_TRAIN); GameObject * course_gate = Commands->Find_Object (MTU_GATE_03); if (course_gate) { Commands->Set_Animation (course_gate, "CHT_JAIL.CHT_JAIL", false, NULL, 0.0f, 2.0f); } break; } case (MTU_SPEECH_LOGAN_EVA): // Logan finished introducing EVA, turn on first objective radar location. { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1004I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_01, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_01, Vector3(-12.39f,20.78f,1.81f)); Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_01, 99, "POG_M00_1_01.tga", IDS_POG_LOCATE, Vector3 (-12.39f,20.78f,1.81f)); Say_Something (obj, MTU_SPEECH_LOGAN_POKE); break; } case (MTU_SPEECH_LOGAN_POKE): // Logan finished explaining poke command, enable commando control. { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0385I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Select_Weapon (STAR, "Weapon_Pistol_Player"); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); break; } case (MTU_SPEECH_LOGAN_COURSE_DONE): // Logan finished telling the commando about the course. Move to the AGT. { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); Move_Somewhere (obj, MTU_MOVE_LOGAN_AGT, MTU_ACTION_LOGAN_GOTO_AGT); break; } case (MTU_SPEECH_LOGAN_KEYCARDS): // Logan finished introducing keycards, give the commando a green one and continue. { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0386I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Create_Object ("Level_01_Keycard", Vector3(-12.637f,24.426f,0.0f)); Say_Something (obj, MTU_SPEECH_LOGAN_GO_INSIDE); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); break; } case (MTU_SPEECH_LOGAN_WHATSNEXT): // Logan gave the Whats Next dialog. { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_04, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_04, Vector3(24.40f,11.86f,2.60f)); Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_04, 99, "POG_M00_1_04.tga", IDS_POG_LOCATE, Vector3 (24.40f,11.86f,2.60f)); Move_Somewhere (obj, MTU_MOVE_LOGAN_REFINERY, MTU_ACTION_DEFAULT); break; } case (MTU_SPEECH_LOGAN_PREPARE_POWER): // Logan is moving toward the power plant { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_05, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_05, Vector3(-42.46f,19.45f,3.79f)); Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_05, 99, "POG_M00_1_05.tga", IDS_POG_LOCATE, Vector3 (-42.46f,19.45f,3.79f)); Move_Somewhere (obj, MTU_MOVE_LOGAN_POWER, MTU_ACTION_DEFAULT); break; } case (MTU_SPEECH_LOGAN_PREPARE_INFANTRY): { Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1003I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Move_Somewhere (obj, MTU_MOVE_LOGAN_INFANTRY, MTU_ACTION_DEFAULT); break; } case (MTU_SPEECH_LOGAN_PREPARE_FINALE): { Move_Somewhere (obj, MTU_MOVE_LOGAN_EXIT, MTU_ACTION_MOVE_LOGAN_EXIT); break; } // Sydney Mobius case (MTU_SPEECH_SYDNEY_START): // Sydney finished introducing HUD, shoot the commando. { ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_DEFAULT); params.Set_Attack(STAR, 150.0f, 0.0f, true); Commands->Action_Attack(obj, params); break; } case (MTU_SPEECH_SYDNEY_HEALTH): // Sydney finished explaining about health loss. Create a health powerup. { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0387I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject* health_pow = Commands->Create_Object ("POW_Health_100", Vector3 (-11.975f,23.808f,-9.498f)); if (health_pow) { int pow_id = Commands->Get_ID(health_pow); Commands->Attach_Script (health_pow, "MTU_PowerUp_Health", ""); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_ADD, pow_id); } Say_Something (obj, MTU_SPEECH_SYDNEY_PICKUP); } break; } case (MTU_SPEECH_SYDNEY_ARMOR): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0388I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject* armor_pow = Commands->Create_Object ("POW_Armor_100", Vector3 (-11.853f,25.720f,-9.498f)); if (armor_pow) { int pow_id = Commands->Get_ID(armor_pow); Commands->Attach_Script (armor_pow, "MTU_PowerUp_Armor", ""); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_ADD, pow_id); } Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); } break; } case (MTU_SPEECH_SYDNEY_PICKUP): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); break; } case (MTU_SPEECH_SYDNEY_SHOOT_AGAIN): { ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_DEFAULT); params.Set_Attack(STAR, 150.0f, 0.0f, true); Commands->Action_Attack(obj, params); break; } case (MTU_SPEECH_SYDNEY_LAST_TIME): { // Create a Nod Apache and fly it over the building. GameObject * apache = Commands->Create_Object ("NOD_Apache", Vector3(-52.440f,33.644f,-7.825f)); if (apache) { Commands->Start_Timer (obj, this, 2.0f, MTU_TIMER_ANOTHER_APACHE); Commands->Attach_Script (apache, "MTU_Nod_Apache", "1"); } break; } case (MTU_SPEECH_SYDNEY_RADAR): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); Commands->Set_Objective_Status (MTU_OBJECTIVE_02, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_02, Vector3(-16.216f,72.693f,1.042f)); Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_02, 99, "POG_M00_1_02.tga", IDS_POG_LOCATE, Vector3 (-16.216f,72.693f,1.042f)); GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_INFANTRY); } break; } // Gunner case (MTU_SPEECH_GUNNER_START): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0390I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_SETUP_HANDGUN, MTU_PARAM_DEFAULT); } break; } case (MTU_SPEECH_GUNNER_ENDING): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_WEAPONS); } Commands->Set_Objective_Status (MTU_OBJECTIVE_03, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_Radar_Blip (MTU_OBJECTIVE_03, Vector3(-0.687f,-18.630f,0.100f)); Commands->Set_Objective_HUD_Info_Position (MTU_OBJECTIVE_03, 99, "POG_M00_1_03.tga", IDS_POG_LOCATE, Vector3 (-0.687f,-18.630f,0.100f)); break; } // Hotwire case (MTU_SPEECH_HOTWIRE_INTRO): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0395I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT); } Say_Something (obj, MTU_SPEECH_HOTWIRE_GO_OUT); break; } case (MTU_SPEECH_HOTWIRE_GO_OUT): { GameObject * action_zone = Commands->Find_Object (MTU_ZONE_VEHICLE_APPROACHED); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_01); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_02); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_03); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } action_zone = Commands->Find_Object (MTU_ZONE_CHECKPOINT_04); if (action_zone) { Commands->Send_Custom_Event (obj, action_zone, MTU_TYPE_RESET_TRIGGER_ONCE, MTU_PARAM_DEFAULT); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_CHECKPOINT_COUNT, MTU_PARAM_DEFAULT); } break; } // Igantio Mobius case (MTU_SPEECH_MOBIUS_REFINERY): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); break; } // Petrova case (MTU_SPEECH_PETROVA_POWER): { GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT); if (powerplant) { Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_OFF, MTU_PARAM_DEFAULT); } Say_Something (obj, MTU_SPEECH_PETROVA_POWER_END); break; } case (MTU_SPEECH_PETROVA_POWER_END): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * powerplant = Commands->Find_Object (MTU_POWERPLANT); if (powerplant) { Commands->Send_Custom_Event (obj, powerplant, MTU_TYPE_BUILDING_POWER_ON, MTU_PARAM_DEFAULT); } break; } // Lieutenant Maus case (MTU_SPEECH_LIEUTENANT_START): { Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 1); GameObject * chinook_obj1 = Commands->Create_Object("Invisible_Object", Vector3(-16.836f,36.188f,1.341f)); if (chinook_obj1) { Commands->Attach_Script(chinook_obj1, "Test_Cinematic", "X0I_Drop02.txt"); } Commands->Start_Timer (obj, this, 18.0f, MTU_TIMER_LIEUTENANT_WAIT); break; } case (MTU_SPEECH_LIEUTENANT_LETIN): { Commands->Set_Position (STAR, Vector3(-16.382f,55.559f,-8.956f)); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 2); GameObject * engineer = Commands->Create_Object ("GDI_Engineer_0", Vector3(-24.003f,56.286f,-8.596f)); if (engineer) { Commands->Innate_Disable (engineer); engineer_id = Commands->Get_ID (engineer); Commands->Set_Facing (engineer, 180.0f); } Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_MCT_ATTACK); Say_Something (obj, MTU_SPEECH_LIEUTENANT_MCT); break; } case (MTU_SPEECH_LIEUTENANT_MCT): { Commands->Set_Position (STAR, Vector3(-16.487f,30.453f,1.125f)); Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR_FACING, 3); GameObject * barracks = Commands->Find_Object (MTU_BARRACKS); if (barracks) { Commands->Send_Custom_Event(obj, barracks, MTU_TYPE_BUILDING_DESTROY, MTU_PARAM_DEFAULT); } Commands->Send_Custom_Event(obj, STAR, MTU_TYPE_STAR, MTU_PARAM_CONTROL_ENABLE); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOCK_INVASION, MTU_PARAM_DEFAULT); } Say_Something (obj, MTU_SPEECH_LIEUTENANT_AFTER); break; } case (MTU_SPEECH_LIEUTENANT_AFTER): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0398I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Set_Objective_Status (MTU_OBJECTIVE_06, OBJECTIVE_STATUS_PENDING); Commands->Set_Objective_HUD_Info (MTU_OBJECTIVE_06, 99, "POG_M00_1_06.tga", IDS_POG_ELIMINATE); ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_LIEUTENANT_LEAVE); params.Set_Movement(Vector3(-63.745f,-38.599f,0.495f), WALK, 1.0f); Commands->Action_Goto(obj, params); break; } } } else { switch (action_id) { case (MTU_ACTION_LOGAN_JUMP_TEST): // Logan finished moving to jump test location, give speech. { Commands->Set_Position (obj, Vector3(-53.697f,-5.334f,2.0f)); Say_Something (obj, MTU_SPEECH_LOGAN_JUMP_TEST); break; } case (MTU_ACTION_LOGAN_COURSE_DONE): // Logan reached the commando outside the course. Wrap it up and move on. { Commands->Set_Position (obj, Vector3(-35.01f,-15.658f,0.705f)); Say_Something (obj, MTU_SPEECH_LOGAN_COURSE_DONE); break; } case (MTU_ACTION_MOVE_LOGAN_EXIT): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_LIEUTENANT_START, MTU_PARAM_DEFAULT); } Commands->Destroy_Object (obj); break; } case (MTU_ACTION_MOVE_LIEUTENANT_HAVOC): { Say_Something (obj, MTU_SPEECH_LIEUTENANT_START); break; } case (MTU_ACTION_LIEUTENANT_LEAVE): { GameObject * tower = Commands->Find_Object (MTU_TOWER); if (tower) { Commands->Send_Custom_Event (obj, tower, 1, 0); } Commands->Destroy_Object (obj); break; } default: { break; } } } } void Sound_Heard (GameObject * obj, const CombatSound & sound) { int my_id = Commands->Get_ID (obj); if ((sound.Creator == STAR) && (my_id == MTU_LOGAN)) { if ((!logan_told_about_hearing) && (logan_gave_sneak_speech)) { //logan_told_about_hearing = true; //logan_heard_commando = true; Say_Something (obj, MTU_SPEECH_LOGAN_HEARD); } } } void Damaged (GameObject * obj, GameObject * damager, float amount) { float maxhealth = Commands->Get_Max_Health (obj); Commands->Set_Health (obj, maxhealth); } }; // MTU_Trigger_Zone - This script is used for all trigger zones throughout the tutorial mission. DECLARE_SCRIPT (MTU_Trigger_Zone, "") { bool trigger_once; bool gave_elevator_help; REGISTER_VARIABLES() { SAVE_VARIABLE (trigger_once, 1); SAVE_VARIABLE (gave_elevator_help, 2); } void Created (GameObject * obj) { gave_elevator_help = false; trigger_once = true; } void Entered (GameObject * obj, GameObject * enterer) { int zone_id = Commands->Get_ID (obj); bool destroy_zone = false; int dual_zone = 0; switch (zone_id) { case (MTU_ZONE_JUMP_HUD_INFO): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0384I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); destroy_zone = true; break; } /*case (MTU_ZONE_TRIGGER_SNEAK_TRAINING): { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_CROUCH); } destroy_zone = true; break; }*/ case (MTU_ZONE_TRIGGER_JUMP_TRAINING): { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_JUMP); } destroy_zone = true; break; } case (MTU_ZONE_TRIGGER_EVA_TRAINING): { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_EVA); } destroy_zone = true; break; } case (MTU_ZONE_TRIGGER_MOVE_TO_AGT): { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_COURSE_DONE); } destroy_zone = true; break; } case (MTU_ZONE_TRIGGER_KEYCARD_TRAINING): { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_KEYCARD_TRAIN); } destroy_zone = true; break; } case (MTU_ZONE_RESET_SYDNEY): { if (!gave_elevator_help) { gave_elevator_help = true; Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ALL_POWERUPS_RESET, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_RESET, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_AGT_RESET); } Commands->Send_Custom_Event (obj, STAR, MTU_TYPE_STAR, MTU_PARAM_SYDNEY_SHOT_RESET); break; } case (MTU_ZONE_START_SYDNEY): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_SYDNEY_CHECK_RESET, MTU_PARAM_DEFAULT); } break; } case (MTU_ZONE_INTRODUCE_BARRACKS): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { if (Get_Obj_Distance (logan, STAR) < 10.0f) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_INFANTRY); } else { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY); } } destroy_zone = true; } break; } case (MTU_ZONE_RESET_GUNNER): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * gunner = Commands->Find_Object (MTU_GUNNER); if (gunner) { Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_GUNNER_RESET); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_CLEANUP_TARGETS, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_INFANTRY); } } break; } case (MTU_ZONE_RESET_RANGE): { GameObject * gunner = Commands->Find_Object (MTU_GUNNER); if (gunner) { Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_SPEECH_RETICULE); } destroy_zone = true; break; } case (MTU_ZONE_GUNNER_NEXT_WEAPON): { GameObject * gunner = Commands->Find_Object (MTU_GUNNER); if (gunner) { Commands->Send_Custom_Event (obj, gunner, MTU_TYPE_GUNNER, MTU_PARAM_CHECK_TARGETS); } break; } case (MTU_ZONE_INTRODUCE_WEAPONS_FACTORY): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { if (Get_Obj_Distance (logan, STAR) < 4.0f) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_WEAP_INTRO); } else { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_WEAPONS); } } destroy_zone = true; } break; } case (MTU_ZONE_RESET_HOTWIRE_01): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_RESET_HOTWIRE_02): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_ATTEMPT_RESET, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_START_HOTWIRE): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_HOTWIRE_START, MTU_PARAM_DEFAULT); } break; } case (MTU_ZONE_VEHICLE_APPROACHED): { if (!trigger_once) { Commands->Set_HUD_Help_Text(IDS_M02DSGN_DSGN0186I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); trigger_once = true; GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE); if (hotwire) { Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_ACTION); } } break; } case (MTU_ZONE_CHECKPOINT_01): { if (!trigger_once) { Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_02); trigger_once = true; GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_CHECKPOINT_02): { if (!trigger_once) { Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_03); trigger_once = true; GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_CHECKPOINT_03): { if (!trigger_once) { Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_04); trigger_once = true; GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_CHECKPOINT_04): { if (!trigger_once) { Commands->Clear_Radar_Marker (MTU_RADAR_COURSE_01); trigger_once = true; GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_ADD_CHECKPOINT, MTU_PARAM_DEFAULT); } } break; } case (MTU_ZONE_INTRODUCE_REFINERY): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { if (Get_Obj_Distance (logan, STAR) < 4.0f) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_REFINERY); } else { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY); } } destroy_zone = true; } break; } case (MTU_ZONE_RESET_IGNATIO): { if (!gave_elevator_help) { gave_elevator_help = true; Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); } bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_RESET, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_REFINERY); } } break; } case (MTU_ZONE_START_IGNATIO): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_MOBIUS_CHECK_RESET, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_POWER); } break; } case (MTU_ZONE_INTRODUCE_POWER_PLANT): { bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { if (Get_Obj_Distance (logan, STAR) < 4.0f) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_SPEECH_INTRO_POWER); } else { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER); } } destroy_zone = true; } break; } case (MTU_ZONE_RESET_PETROVA): { if (!gave_elevator_help) { gave_elevator_help = true; Commands->Set_HUD_Help_Text(IDS_M00DSGN_DSGN1013I1EVAG_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); } bool green_key = Commands->Has_Key (enterer, 1); if (green_key) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_REMOVE_OBJECTIVES, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_FORCE_RESET, MTU_PARAM_DEFAULT); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RESET_PETROVA, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object(MTU_LOGAN); if (logan) { Commands->Send_Custom_Event(obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_GOTO_POWER); } } break; } case (MTU_ZONE_START_PETROVA): { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_PETROVA_CHECK_RESET, MTU_PARAM_DEFAULT); } GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_FINALE); } break; } default: { break; } } if (destroy_zone) { Commands->Destroy_Object (obj); } if (dual_zone) { GameObject * zone = Commands->Find_Object (dual_zone); if (zone) { Commands->Destroy_Object (zone); } } } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == MTU_TYPE_SYDNEY_IS_RESET) { float commando_max_health = Commands->Get_Max_Health (STAR); Commands->Set_Health (STAR, commando_max_health); Commands->Set_Shield_Strength (STAR, 0.0f); GameObject * sydney = Commands->Find_Object (MTU_SYDNEY); if (sydney) { Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SYDNEY_START); } } if (type == MTU_TYPE_RESET_TRIGGER_ONCE) { trigger_once = false; } } }; // MTU_GDI_Solder - This script is used for all GDI soldiers in the tutorial mission. DECLARE_SCRIPT (MTU_GDI_Soldier, "") { bool gate_guard_opened; REGISTER_VARIABLES() { SAVE_VARIABLE(gate_guard_opened, 1); } void Created (GameObject * obj) { Commands->Enable_Hibernation (obj, false); Commands->Set_Loiters_Allowed (obj, false); Commands->Enable_Enemy_Seen (obj, false); gate_guard_opened = false; Commands->Innate_Disable (obj); int my_id = Commands->Get_ID (obj); if (my_id != MTU_GATE_GUARD) { Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION); } } void Timer_Expired (GameObject * obj, int timer_id) { if (timer_id == MTU_TIMER_GDI_CONVERSATION) { Vector3 my_location = Commands->Get_Position (obj); Vector3 star_location = Commands->Get_Position (STAR); float distance = Commands->Get_Distance (my_location, star_location); if (distance < 20.0f) { ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_DEFAULT); params.WaypathID = 400083; params.Set_Movement(obj, WALK, 1.0f); Commands->Action_Goto(obj, params); } else { Commands->Start_Timer (obj, this, 5.0f, MTU_TIMER_GDI_CONVERSATION); } } else if (timer_id == MTU_TIMER_POKE_DELAY) { Commands->Select_Weapon (STAR, NULL); gate_guard_opened = true; int conversation = Commands->Create_Conversation ("MTU_GDI_POKE", 100.0f, 300.0f, true); Commands->Join_Conversation(obj, conversation, false, true); Commands->Join_Conversation(STAR, conversation, false, true); Commands->Start_Conversation (conversation, MTU_SPEECH_GATEGUARD_POKE); Commands->Monitor_Conversation (obj, conversation); } } void Poked (GameObject * obj, GameObject * poker) { int my_id = Commands->Get_ID (obj); if ((my_id == MTU_GATE_GUARD) && (!gate_guard_opened)) { Commands->Start_Timer (obj, this, 1.5f, MTU_TIMER_POKE_DELAY); } } void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason) { if (complete_reason == ACTION_COMPLETE_CONVERSATION_ENDED) { if (action_id == MTU_SPEECH_GATEGUARD_POKE) { GameObject * course_gate = Commands->Find_Object (MTU_GATE_04); if (course_gate) { Commands->Set_Animation_Frame (course_gate, "CHT_JAIL.CHT_JAIL", 1); ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_OUTSIDE); params.Set_Movement(Vector3(-20.148f,-19.637f,0.0f), WALK, 1.0f); Commands->Action_Goto(obj, params); } } } else { if (action_id == MTU_ACTION_GATEGUARD_OUTSIDE) { ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_GATEGUARD_PATROL); params.WaypathID = 400083; params.Set_Movement(obj, WALK, 1.0f); Commands->Action_Goto(obj, params); } } } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == MTU_TYPE_GDI_SOLDIER_PATROL) { Commands->Action_Reset (obj, 100); Commands->Enable_Enemy_Seen (obj, true); Commands->Innate_Enable (obj); } } void Damaged (GameObject * obj, GameObject * damager, float amount) { int my_id = Commands->Get_ID (obj); if (my_id == MTU_GATE_GUARD) { float health = Commands->Get_Max_Health (obj); Commands->Set_Health (obj, health); } } }; // MTU_Commando - This script is attached to the commando by the Level Editor function. DECLARE_SCRIPT (MTU_Commando, "") { bool sydney_shot; REGISTER_VARIABLES() { SAVE_VARIABLE(sydney_shot, 1); } void Created (GameObject * obj) { Commands->Reveal_Encyclopedia_Weapon (14); Commands->Select_Weapon (obj, NULL); sydney_shot = false; } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == MTU_TYPE_STAR) { switch (param) { case (MTU_PARAM_CONTROL_DISABLE): // The commando is having his control disabled. { Commands->Control_Enable (obj, false); break; } case (MTU_PARAM_CONTROL_ENABLE): // The commando is having is control returned. { Commands->Control_Enable (obj, true); ActionParamsStruct params; params.Set_Basic (this, 100, 0); Commands->Action_Follow_Input (obj, params); break; } case (MTU_PARAM_SYDNEY_SHOT_RESET): { sydney_shot = false; break; } } } else if (type == MTU_TYPE_STAR_FACING) { switch (param) { case (1): { Commands->Force_Camera_Look (Vector3(-15.329f,37.597f,3.074f)); break; } case (2): { Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_01); break; } case (3): { Commands->Start_Timer (obj, this, 0.1f, MTU_TIMER_COMMANDO_CAMERA_02); break; } default: { break; } } } } void Timer_Expired (GameObject * obj, int timer_id) { if (timer_id == MTU_TIMER_COMMANDO_CAMERA_01) { Commands->Force_Camera_Look (Vector3(-25.079f,56.451f,-7.670f)); } else if (timer_id == MTU_TIMER_COMMANDO_CAMERA_02) { Commands->Force_Camera_Look (Vector3(-16.330f,48.791f,5.461f)); } } void Damaged (GameObject * obj, GameObject * damager, float amount) { float commandohealth = Commands->Get_Health (STAR); float commandomax = (Commands->Get_Max_Health (STAR) / 4.0f); if (commandohealth < commandomax) { Commands->Set_Health (STAR, commandomax); } GameObject * sydney = Commands->Find_Object (MTU_SYDNEY); if (damager == sydney) { if (!sydney_shot) { Commands->Set_Health (obj, 25.0f); sydney_shot = true; Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_HEALTH); } else { Commands->Set_Health (obj, 50.0f); Commands->Set_Shield_Strength (obj, 50.0f); Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_LAST_TIME); } } } }; DECLARE_SCRIPT (MTU_Commando_Startup, "") { void Created (GameObject * obj) { Commands->Attach_Script (obj, "MTU_Commando", ""); } }; DECLARE_SCRIPT (MTU_PowerUp_Health, "") { void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == CUSTOM_EVENT_POWERUP_GRANTED) { GameObject * sydney = Commands->Find_Object (MTU_SYDNEY); if (sydney) { Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_PICKUP); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event(obj, controller, MTU_TYPE_HEALTH_POWERUP_SUBTRACT, 0); } } } }; DECLARE_SCRIPT (MTU_PowerUp_Armor, "") { void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == CUSTOM_EVENT_POWERUP_GRANTED) { GameObject * sydney = Commands->Find_Object (MTU_SYDNEY); if (sydney) { Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_SHOOT_AGAIN); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event(obj, controller, MTU_TYPE_ARMOR_POWERUP_SUBTRACT, 0); } } } }; DECLARE_SCRIPT (MTU_Nod_Apache, "Apache_ID:int") { void Created (GameObject * obj) { Commands->Disable_Physical_Collisions (obj); ActionParamsStruct params; params.Set_Basic(this, 100, 0); params.Set_Movement(Vector3(0,0,0), 2.5f, 1.0f); params.WaypathID = MTU_WAYPATH_APACHE_FLYOVER; params.WaypathSplined = true; Commands->Action_Goto(obj, params); int apache_id = Get_Int_Parameter ("Apache_ID"); if (apache_id) { Commands->Start_Timer(obj, this, 4.0f, MTU_TIMER_SYDNEY_CONTINUE); } Commands->Start_Timer(obj, this, 10.0f, MTU_TIMER_APACHE_DESTROY); } void Timer_Expired (GameObject * obj, int timer_id) { if (timer_id == MTU_TIMER_APACHE_DESTROY) { Commands->Destroy_Object (obj); } else if (timer_id == MTU_TIMER_SYDNEY_CONTINUE) { GameObject * sydney = Commands->Find_Object (MTU_SYDNEY); if (sydney) { Commands->Send_Custom_Event(obj, sydney, MTU_TYPE_SYDNEY, MTU_PARAM_SPEECH_RADAR); } } } }; DECLARE_SCRIPT (MTU_Range_Target, "Target_ID:int") { void Created (GameObject * obj) { Commands->Attach_Script (obj, "M00_Soldier_Powerup_Disable", ""); Commands->Innate_Disable (obj); } void Killed (GameObject * obj, GameObject * killer) { Vector3 myloc = Commands->Get_Position (obj); GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { int param = Get_Int_Parameter ("Target_ID"); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_TARGET_DESTROYED, param); } } }; DECLARE_SCRIPT (MTU_Range_Target_Path_Mid, "") { void Created (GameObject * obj) { ActionParamsStruct params; params.Set_Basic(this, 100, 1); params.Set_Movement(Vector3(0,0,0), WALK, 1.0f); params.WaypathID = 400105; Commands->Action_Goto(obj, params); } }; DECLARE_SCRIPT (MTU_Range_Target_Path_Right, "") { void Created (GameObject * obj) { ActionParamsStruct params; params.Set_Basic(this, 100, 1); params.Set_Movement(Vector3(0,0,0), WALK, 1.0f); params.WaypathID = 400115; Commands->Action_Goto(obj, params); } }; DECLARE_SCRIPT (MTU_Range_Target_Path_Left, "") { void Created (GameObject * obj) { ActionParamsStruct params; params.Set_Basic(this, 100, 1); params.Set_Movement(Vector3(0,0,0), WALK, 1.0f); params.WaypathID = 400129; Commands->Action_Goto(obj, params); } }; DECLARE_SCRIPT (MTU_Range_Target_Miss_Commando, "") { void Created (GameObject * obj) { Commands->Enable_Enemy_Seen (obj, true); } void Enemy_Seen (GameObject * obj, GameObject * enemy) { if (enemy == STAR) { ActionParamsStruct params; params.Set_Basic(this, 100, 0); params.Set_Attack(enemy, 150.0f, 5.0f, true); Commands->Action_Attack(obj, params); } } }; DECLARE_SCRIPT (MTU_Range_Powerup, "Powerup_ID:int") { void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == CUSTOM_EVENT_POWERUP_GRANTED) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { int param = Get_Int_Parameter ("Powerup_ID"); Commands->Send_Custom_Event (obj, controller, MTU_TYPE_RANGE_POWERUP_RETRIEVED, param); } } } }; DECLARE_SCRIPT (MTU_GDI_Vehicle, "Vehicle_ID:int") { bool entered_me; REGISTER_VARIABLES() { SAVE_VARIABLE(entered_me, 1); } void Created (GameObject * obj) { Commands->Set_Player_Type (obj, SCRIPT_PLAYERTYPE_NEUTRAL); entered_me = false; } void Killed (GameObject * obj, GameObject * killer) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); GameObject * hotwire_obj = Commands->Find_Object (MTU_HOTWIRE); if ((controller) && (killer != hotwire_obj)) { int my_id = Get_Int_Parameter ("Vehicle_ID"); if (my_id == 1) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_HUMMVEE, MTU_PARAM_DEFAULT); } else { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_MEDTANK, MTU_PARAM_DEFAULT); } } } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == CUSTOM_EVENT_VEHICLE_ENTERED) { if (!entered_me) { entered_me = true; int my_id = Get_Int_Parameter ("Vehicle_ID"); switch (my_id) { case (1): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0396I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE); if (hotwire) { Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_MOVEOUT); } break; } case (2): { Commands->Set_HUD_Help_Text(IDS_MTUDSGN_DSGN0389I1DSGN_TXT, TEXT_COLOR_OBJECTIVE_PRIMARY); GameObject * hotwire = Commands->Find_Object (MTU_HOTWIRE); if (hotwire) { Commands->Send_Custom_Event (obj, hotwire, MTU_TYPE_HOTWIRE, MTU_PARAM_SPEECH_WEAP_SQUISH); } GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_WEAP_CREATE_SQUISHIES, MTU_PARAM_DEFAULT); } // Setup Logan to intro the next part of the course - Tiberium Refinery. GameObject * logan = Commands->Find_Object (MTU_LOGAN); if (logan) { Commands->Send_Custom_Event (obj, logan, MTU_TYPE_LOGAN, MTU_PARAM_ACTION_PREPARE_REFINERY); } break; } default: { break; } } } } } }; DECLARE_SCRIPT (MTU_Building_Controller, "Building_ID:int") { bool can_be_damaged; void Created (GameObject * obj) { can_be_damaged = false; } void Damaged (GameObject * obj, GameObject * damager, float amount) { int id = Commands->Get_ID (obj); if ((id == MTU_BARRACKS) || (id == MTU_POWERPLANT)) { if (!can_be_damaged) { float max_health = Commands->Get_Max_Health (obj); Commands->Set_Health (obj, max_health); } } } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == MTU_TYPE_BUILDING_DAMAGEABLE) { can_be_damaged = true; } else if (type == MTU_TYPE_BUILDING_POWER_OFF) { Commands->Set_Building_Power (obj, false); } else if (type == MTU_TYPE_BUILDING_POWER_ON) { Commands->Set_Building_Power (obj, true); } else if (type == MTU_TYPE_BUILDING_DESTROY) { can_be_damaged = true; Commands->Apply_Damage (obj, 10000.0f, "Blamokiller"); } } }; DECLARE_SCRIPT (MTU_Nod_Soldier, "Soldier_ID:int") { void Created (GameObject * obj) { Commands->Grant_Key (obj, 1, true); int soldier_id = Get_Int_Parameter ("Soldier_ID"); if (soldier_id == 1) { Commands->Innate_Disable (obj); ActionParamsStruct params; params.Set_Basic(this, 100, MTU_ACTION_DEFAULT); params.Set_Movement(Vector3(-12.07f,47.084f,1.042f), RUN, 2.0f); Commands->Action_Goto(obj, params); Commands->Start_Timer (obj, this, 6.0f, MTU_TIMER_NOD_SOLDIER_REMOVAL); } else if (!soldier_id) { ActionParamsStruct params; params.Set_Basic(this, 30, MTU_ACTION_DEFAULT); params.Set_Movement(STAR, RUN, 2.0f); Commands->Action_Goto(obj, params); } } void Damaged (GameObject * obj, GameObject * damager, float amount) { int soldier_id = Get_Int_Parameter ("Soldier_ID"); if ((damager != STAR) && (soldier_id == 2)) { Commands->Set_Health (obj, 10.0f); } } void Killed (GameObject * obj, GameObject * killer) { int soldier_id = Get_Int_Parameter ("Soldier_ID"); if (!soldier_id) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_TRIGGER_SPAWNER, MTU_PARAM_DEFAULT); } } else if (soldier_id == 2) { GameObject * controller = Commands->Find_Object (MTU_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MTU_TYPE_COUNT_OFFICERS, MTU_PARAM_DEFAULT); } } } void Timer_Expired (GameObject * obj, int timer_id) { if (timer_id == MTU_TIMER_NOD_SOLDIER_REMOVAL) { Commands->Apply_Damage(obj, 10000.0f, "Blamokiller"); } } }; DECLARE_SCRIPT (MTU_Flyover, "Vehicle_ID:int") { void Created (GameObject * obj) { int vehicle_id = Get_Int_Parameter ("Vehicle_ID"); ActionParamsStruct params; params.Set_Basic(this, 100, 0); params.WaypathID = NULL; if (vehicle_id) { params.Set_Movement(Vector3 (-185.13f,3.50f,51.21f), RUN, 5.0f); } else { params.Set_Movement(Vector3 (-37.96f,-169.71f,41.45f), RUN, 5.0f); } Commands->Action_Goto(obj, params); } void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason) { Commands->Destroy_Object (obj); } }; // This is a controller script for the multiplayer skirmish tutorial. // On created, force all the bots to appear. // If a bot sends a custom saying it has just died, recreate the bot by triggering the spawner. DECLARE_SCRIPT (MSK_Controller, "") { void Created (GameObject * obj) { int conversation = Commands->Create_Conversation ("MSK_MP_STARTUP_DESC", 100.0f, 300.0f, false); Commands->Join_Conversation(obj, conversation, false, false, false); Commands->Start_Conversation (conversation, 1); Commands->Set_HUD_Help_Text(IDS_MP_STARTUP_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); Commands->Add_Radar_Marker (300204, Vector3(-148.55f, -53.50f, -2.44f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300205, Vector3(-130.60f, -23.70f, -1.33f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300206, Vector3(-172.46f, -18.81f, -2.22f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300207, Vector3(-142.41f, -63.27f, -1.28f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300208, Vector3(-171.69f, -42.64f, -1.67f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300209, Vector3(-138.67f, -80.16f, -1.29f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300216, Vector3(-138.72f, -38.65f, -2.11f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300219, Vector3(-147.80f, -36.11f, -1.95f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300220, Vector3(-42.57f, 53.47f, 1.32f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300221, Vector3(-63.18f, 61.87f, -0.89f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300222, Vector3(-43.25f, 130.42f, -1.98f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300223, Vector3(-45.95f, 45.55f, 0.59f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300224, Vector3(-21.88f, 86.67f, -2.14f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300225, Vector3(-26.22f, 43.53f, -2.12f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300226, Vector3(-46.19f, 77.10f, 1.31f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Add_Radar_Marker (300230, Vector3(-45.71f, 62.55f, -2.55f), RADAR_BLIP_SHAPE_OBJECTIVE, RADAR_BLIP_COLOR_SECONDARY_OBJECTIVE); Commands->Trigger_Spawner(MSK_GDI_DEF_01); Commands->Trigger_Spawner(MSK_GDI_DEF_02); Commands->Trigger_Spawner(MSK_GDI_DEF_03); Commands->Trigger_Spawner(MSK_GDI_DEF_04); Commands->Trigger_Spawner(MSK_NOD_DEF_01); Commands->Trigger_Spawner(MSK_NOD_DEF_02); Commands->Trigger_Spawner(MSK_NOD_DEF_03); Commands->Trigger_Spawner(MSK_NOD_DEF_04); Commands->Trigger_Spawner(MSK_GDI_ATK_01); Commands->Trigger_Spawner(MSK_GDI_ATK_02); Commands->Trigger_Spawner(MSK_GDI_ATK_03); Commands->Trigger_Spawner(MSK_NOD_ATK_01); Commands->Trigger_Spawner(MSK_NOD_ATK_02); Commands->Trigger_Spawner(MSK_NOD_ATK_03); } void Custom (GameObject * obj, int type, int param, GameObject * sender) { if (type == MSK_SOLDIER_DEAD) { Commands->Trigger_Spawner(param); } } }; // This is a script for the innate soldiers in the multiplayer skirmish tutorial. DECLARE_SCRIPT (MSK_Soldier, "Spawner_ID:int") { int spawner_id; void Created (GameObject * obj) { spawner_id = Get_Int_Parameter ("Spawner_ID"); Commands->Start_Timer (obj, this, 2.0f, MSK_TIMER_02); Commands->Enable_Innate_Conversations (obj, false); Commands->Enable_Hibernation (obj, false); } void Timer_Expired (GameObject * obj, int timer_id) { if (timer_id == MSK_TIMER_02) { ActionParamsStruct params; params.Set_Basic(this, 35, 2); switch (spawner_id) { case (MSK_GDI_DEF_01): { params.Set_Movement(Vector3(-182.345f, -27.856f, -3.270f), RUN, 5.0f); break; } case (MSK_GDI_DEF_02): { params.Set_Movement(Vector3(-143.940f, -40.531f, -3.277f), RUN, 5.0f); break; } case (MSK_GDI_DEF_03): { params.Set_Movement(Vector3(-169.060f, -16.929f, -3.320f), RUN, 5.0f); break; } case (MSK_GDI_DEF_04): { params.Set_Movement(Vector3(-131.300f, -24.240f, -3.353f), RUN, 5.0f); break; } case (MSK_GDI_ATK_01): { params.Set_Movement(Vector3(-121.312f, -67.623f, -2.948f), RUN, 5.0f); break; } case (MSK_GDI_ATK_02): { params.Set_Movement(Vector3(-126.934f, -72.430f, -2.966f), RUN, 5.0f); break; } case (MSK_GDI_ATK_03): { params.Set_Movement(Vector3(-112.535f, -45.235f, -3.317f), RUN, 5.0f); break; } case (MSK_NOD_DEF_01): { params.Set_Movement(Vector3(-44.969f, 62.217f, -3.368f), RUN, 5.0f); break; } case (MSK_NOD_DEF_02): { params.Set_Movement(Vector3(-0.394f, 69.853f, -3.570f), RUN, 5.0f); break; } case (MSK_NOD_DEF_03): { params.Set_Movement(Vector3(-95.266f, 62.548f, -3.498f), RUN, 5.0f); break; } case (MSK_NOD_DEF_04): { params.Set_Movement(Vector3(-58.992f, 131.231f, -4.208f), RUN, 5.0f); break; } case (MSK_NOD_ATK_01): { params.Set_Movement(Vector3(-29.350f, 46.417f, -3.428f), RUN, 5.0f); break; } case (MSK_NOD_ATK_02): { params.Set_Movement(Vector3(-8.963f, 43.646f, -3.478f), RUN, 5.0f); break; } case (MSK_NOD_ATK_03): { params.Set_Movement(Vector3(-29.370f, 43.768f, -3.473f), RUN, 5.0f); break; } default: { break; } } Commands->Action_Goto(obj, params); } else if (timer_id == MSK_TIMER) { ActionParamsStruct params; if (Get_Int_Random (0,7)) { params.Set_Basic(this, 75, 1); } else { params.Set_Basic(this, 40, 1); } params.Set_Movement(Vector3(0,0,0), RUN, 5.0f); params.WaypathID = 0; switch (spawner_id) { case (MSK_GDI_DEF_01): { params.WaypathID = MSK_GDI_DEF_PATH_01; break; } case (MSK_GDI_DEF_02): { params.WaypathID = MSK_GDI_DEF_PATH_02; break; } case (MSK_GDI_DEF_03): { params.WaypathID = MSK_GDI_DEF_PATH_03; break; } case (MSK_GDI_DEF_04): { params.WaypathID = MSK_GDI_DEF_PATH_04; break; } case (MSK_GDI_ATK_01): { params.WaypathID = MSK_GDI_ATK_PATH_01; break; } case (MSK_GDI_ATK_02): { params.WaypathID = MSK_GDI_ATK_PATH_02; break; } case (MSK_GDI_ATK_03): { params.WaypathID = MSK_GDI_ATK_PATH_03; break; } case (MSK_NOD_DEF_01): { params.WaypathID = MSK_NOD_DEF_PATH_01; break; } case (MSK_NOD_DEF_02): { params.WaypathID = MSK_NOD_DEF_PATH_02; break; } case (MSK_NOD_DEF_03): { params.WaypathID = MSK_NOD_DEF_PATH_03; break; } case (MSK_NOD_DEF_04): { params.WaypathID = MSK_NOD_DEF_PATH_04; break; } case (MSK_NOD_ATK_01): { params.WaypathID = MSK_NOD_ATK_PATH_01; break; } case (MSK_NOD_ATK_02): { params.WaypathID = MSK_NOD_ATK_PATH_02; break; } case (MSK_NOD_ATK_03): { params.WaypathID = MSK_NOD_ATK_PATH_03; break; } default: { break; } } Commands->Action_Goto(obj, params); } } void Action_Complete (GameObject * obj, int action_id, ActionCompleteReason complete_reason) { if ((action_id == 2) && (complete_reason == ACTION_COMPLETE_NORMAL)) { Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER); } else { Commands->Start_Timer (obj, this, 0.1f, MSK_TIMER_02); } } void Killed (GameObject * obj, GameObject * killer) { GameObject * controller = Commands->Find_Object (MSK_CONTROLLER); if (controller) { Commands->Send_Custom_Event (obj, controller, MSK_SOLDIER_DEAD, spawner_id, 20.0f); } } void Damaged (GameObject * obj, GameObject * damager, float amount) { int player_type = Commands->Get_Player_Type (obj); int damager_type = Commands->Get_Player_Type (damager); if (player_type != damager_type) { ActionParamsStruct params; params.Set_Basic(this, 76, 1); params.Set_Attack (damager, 300.0f, 0.0f, true); Commands->Action_Attack (obj, params); } } }; DECLARE_SCRIPT (MSK_Info_Zone, "") { bool was_entered; bool first_message; void Created (GameObject * obj) { was_entered = false; first_message = false; } void Entered (GameObject * obj, GameObject * enterer) { if (!was_entered) { const char *conv_name = (""); //DEFAULT int zone_id = Commands->Get_ID (obj); Commands->Clear_Radar_Marker (zone_id); switch (zone_id) { case (300204): { Commands->Force_Camera_Look (Vector3(-151.38f, -53.24f, -1.89f)); Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_GDI"); was_entered = true; break; } case (300205): { Commands->Force_Camera_Look (Vector3(-131.16f, -15.65f, 1.42f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_POWER_DESC"); was_entered = true; break; } case (300206): { Commands->Force_Camera_Look (Vector3(-178.36f, -4.89f, 4.02f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_REFINERY_DESC"); was_entered = true; break; } case (300207): { Commands->Force_Camera_Look (Vector3(-142.59f, -59.16f, 0.86f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_InfantryBarracks_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_BARRACKS_DESC"); was_entered = true; break; } case (300208): { Commands->Force_Camera_Look (Vector3(-175.71f, -45.22f, 1.45f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_WeaponsFactory_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_WEAPONS_DESC"); was_entered = true; break; } case (300209): { Commands->Force_Camera_Look (Vector3(-139.77f, -83.85f, 4.71f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_AdvancedGuardTower_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_AGT_DESC"); was_entered = true; break; } case (300210): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300211): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300212): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300213): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300214): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300215): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_DEFENSES_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300216): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_NUKE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_NUKE_NOD"); break; } case (300217): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_VEHICLE_DESC"); break; } case (300218): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_HARVESTER_DESC"); break; } case (300219): { was_entered = true; Commands->Force_Camera_Look (Vector3(-149.33f, -38.15f, -1.99f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_MCT_DESC"); break; } case (300220): { was_entered = true; Commands->Force_Camera_Look (Vector3(-40.03f, 53.96f, 2.23f)); Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_NOD"); break; } case (300221): { was_entered = true; Commands->Force_Camera_Look (Vector3(-79.35f, 62.74f, 5.56f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_PowerPlant_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_POWER_DESC"); break; } case (300222): { was_entered = true; Commands->Force_Camera_Look (Vector3(-49.14f, 144.49f, 4.40f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_TiberiumRefinery_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_REFINERY_DESC"); break; } case (300223): { was_entered = true; Commands->Force_Camera_Look (Vector3(-45.95f, 51.97f, 9.28f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_HandOfNod_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_HAND_DESC"); break; } case (300224): { was_entered = true; Commands->Force_Camera_Look (Vector3(-9.24f, 78.92f, 3.32f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Airstrip_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_AIRSTRIP_DESC"); break; } case (300225): { was_entered = true; Commands->Force_Camera_Look (Vector3(-18.51f, 43.76f, 11.13f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_Nod_Obelisk_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_OBELISK_DESC"); break; } case (300226): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_ION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_ION_GDI"); break; } case (300227): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_VEHICLE_DESC"); break; } case (300228): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_HARVESTER_DESC"); break; } case (300229): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_CAUTION_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_TIBERIUM_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300230): { was_entered = true; Commands->Force_Camera_Look (Vector3(-45.90f, 59.84f, -2.18f)); Commands->Set_HUD_Help_Text(IDS_Enc_Struct_GDI_MCT_Name, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_MCT_DESC"); break; } case (300231): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_SNIPER_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300232): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_SNIPER_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300233): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_SNIPER_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_SNIPER_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300234): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_TUNNEL_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300235): { if (!first_message) { Commands->Set_HUD_Help_Text(IDS_MP_TUNNEL_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_TUNNEL_DESC"); first_message = true; } else { switch (Get_Int_Random(0,3)) { case (0): { conv_name = ("MSK_MP_STRATEGY_01"); break; } case (1): { conv_name = ("MSK_MP_STRATEGY_02"); break; } case (2): { conv_name = ("MSK_MP_STRATEGY_03"); break; } default: { conv_name = ("MSK_MP_STRATEGY_04"); break; } } } break; } case (300236): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_NOD"); break; } case (300237): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_NOD"); break; } case (300238): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_NOD"); break; } case (300239): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_NOD"); break; } case (300240): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_GDI"); break; } case (300241): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_GDI"); break; } case (300242): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_GDI"); break; } case (300243): { was_entered = true; Commands->Set_HUD_Help_Text(IDS_MP_PURCHASE_HUD, TEXT_COLOR_OBJECTIVE_PRIMARY); conv_name = ("MSK_MP_PURCHASE_GDI"); break; } default: { break; } } int conversation = Commands->Create_Conversation (conv_name, 100.0f, 300.0f, false); Commands->Join_Conversation(obj, conversation, false, false, false); Commands->Start_Conversation (conversation, 1); } } };