/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * Mission7.h * * DESCRIPTION * Mission 7 definitions * * PROGRAMMER * Design Team * * VERSION INFO * $Author: Dave_s $ * $Revision: 17 $ * $Modtime: 11/08/01 1:59p $ * $Archive: /Commando/Code/Scripts/Mission7.h $ * ******************************************************************************/ #ifndef _MISSION7_H_ #define _MISSION7_H_ // Defines and Includes #include "toolkit.h" // Customs #define M07_GO_EVAC_SITE 7000 #define M07_NUKE_BLAST 7001 #define M07_CUSTOM_ACTIVATE 7002 #define M07_REINFORCEMENT_KILLED 7002 #define M07_EVAC_SITE_VEHICLE_KILLED 7003 #define M07_CAPTURE_SAM 7004 #define M07_HOTWIRE_CAPTURE_SAMS 7005 #define M07_CHANGE_SAM_TEAM 7006 #define M07_SAM_CONVERTED 7007 #define M07_SAM_KILLED 7008 #define M07_TOWNSQUARE_CHINOOK 7009 #define M07_RADAR_KILLED 7010 #define M07_FREE_CIV 7011 #define M07_PLAYER_VEHICLE_KILLED 7012 #define M07_VEHICLE_DROP_ZONE 7013 #define M07_ARTILLERY_KILLED 7014 #define M07_PLAYERTYPE_CHANGE_OBELISK 7015 #define M07_DEACTIVATE_ENCOUNTER 7016 #define M07_REINFORCEMENT_UNIT_KILLED 7017 #define M07_REINFORCEMENT_UNIT_CREATED 7018 #define M07_ACTIVATE_ENCOUNTER 7019 #define M07_WINDOW_ACTIVATE 7020 #define M07_WINDOW_REINFORCEMENTS_KILLED 7021 #define M07_V01_UNIT_KILLED 7022 #define M07_DEACTIVATE_V01 7023 #define M07_ACTIVATE_V01 7024 #define M07_TRIANGLE_APC_KILLED 7025 #define M07_TRIANGLE_UNIT_KILLED 7026 #define M07_SPAWN_TRIANGLE_CIV 7027 #define M07_PLAYER_VEHICLE_ID 7028 #define M07_E10_TANK_CREATED 7029 #define M07_PARADROP_UNIT_KILLED 7030 #define M07_DEACTIVATE_PARADROP 7031 #define M07_GO_ASSEMBLY 7032 #define M07_MOVE_HOTWIRE 7033 #define M07_V05_OFFICER_KILLED 7034 #define M07_EVAC_INN 7035 #define M07_INN_HELICOPTER_OUT 7036 #define M07_INN_HELO_COLLISIONS 7037 #define M07_DEAD6_EVAC 7038 #define M07_MOVE_STEALTH_TANK 7039 #define M07_SSM_DAMAGED 7040 #define M07_SSM_FIXED 7041 #define M07_DEACTIVATE_NUKE_BLAST 7042 #define M07_SSM_CRATE_KILLED 7043 #define M07_FREE_CIV_RESIST 7044 #define M07_OBELISK_KILLED 7045 // Logical Sound Types #define M07_NUKE_IMPACT 17000 #define M07_RADAR_DAMAGED 17001 #define M07_RADAR_FIXED 17002 #define M07_EXPLODE_BARRELS 17003 #define M07_ENGINEER_DAMAGED 17004 #define M07_ENGINEER_FIXED 17005 #define M07_RELOCATE_TRIANGLE_APACHE 17006 // Predefined Constants #define GUNNER (Commands->Find_Object(100661)) #define PATCH (Commands->Find_Object(100659)) #define DEADEYE (Commands->Find_Object(100660)) #define SYDNEY (Commands->Find_Object(100662)) #define HOTWIRE (Commands->Find_Object(100658)) typedef enum { M7TIMER_START = STIMER_MISSION7, } M7TIMER; #endif // _MISSION7_H_