/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * * DESCRIPTION * * PROGRAMMER * Denzil E. Long, Jr. * * VERSION INFO * $Author: Byon_g $ * $Revision: 5 $ * $Modtime: 10/30/00 6:49p $ * $Archive: /Commando/Code/Scripts/ScriptFactory.h $ * ******************************************************************************/ #ifndef _SCRIPTFACTORY_H_ #define _SCRIPTFACTORY_H_ class ScriptImpClass; class ScriptRegistrar; class ScriptFactory { public: virtual ~ScriptFactory(); // Retrieve the name of this ScriptFactory const char* GetName(void); // Retrieve the parameter description for this ScriptFactory const char* GetParamDescription(void); // Create and instance of this Script virtual ScriptImpClass* Create(void) = 0; protected: friend class ScriptRegistrar; ScriptFactory(const char* name, const char* param); // Retrieve next node ScriptFactory* GetNext(void) const; // Set next node void SetNext(ScriptFactory* link); private: ScriptFactory* mNext; const char * ScriptName; const char * ParamDescription; }; #endif // _SCRIPTFACTORY_H_