/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * * DESCRIPTION * * PROGRAMMER * Denzil E. Long, Jr. * * VERSION INFO * $Author: Byon_g $ * $Revision: 2 $ * $Modtime: 10/30/00 6:47p $ * $Archive: /Commando/Code/Scripts/ScriptRegistrant.h $ * ******************************************************************************/ #ifndef _SCRIPTREGISTRANT_H_ #define _SCRIPTREGISTRANT_H_ #include "scriptfactory.h" // Script factory registrant template class ScriptRegistrant : public ScriptFactory { public: ScriptRegistrant(const char* name, const char* param) : ScriptFactory(name, param) {} virtual ScriptImpClass* Create(void) { T* script = new T; assert(script != NULL); script->SetFactory(this); script->Register_Auto_Save_Variables(); return script; } }; // Register script factory #define REGISTER_SCRIPT(x, d) \ class x; \ ScriptRegistrant _## x ##Registrant(#x, d); #endif // _SCRIPTREGISTRANT_H_