/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
*
* DESCRIPTION
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Byon_g $
* $Revision: 2 $
* $Modtime: 10/30/00 6:47p $
* $Archive: /Commando/Code/Scripts/ScriptRegistrant.h $
*
******************************************************************************/
#ifndef _SCRIPTREGISTRANT_H_
#define _SCRIPTREGISTRANT_H_
#include "scriptfactory.h"
// Script factory registrant
template
class ScriptRegistrant : public ScriptFactory
{
public:
ScriptRegistrant(const char* name, const char* param)
: ScriptFactory(name, param)
{}
virtual ScriptImpClass* Create(void)
{
T* script = new T;
assert(script != NULL);
script->SetFactory(this);
script->Register_Auto_Save_Variables();
return script;
}
};
// Register script factory
#define REGISTER_SCRIPT(x, d) \
class x; \
ScriptRegistrant _## x ##Registrant(#x, d);
#endif // _SCRIPTREGISTRANT_H_