/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/******************************************************************************
*
* FILE
*
* DESCRIPTION
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Byon_g $
* $Revision: 5 $
* $Modtime: 10/30/00 6:49p $
* $Archive: /Commando/Code/Scripts/ScriptRegistrar.cpp $
*
******************************************************************************/
#include "always.h"
#include "scriptregistrar.h"
#include "scriptfactory.h"
#include "dprint.h"
#include
#include
// ScriptFactory list
ScriptFactory* ScriptRegistrar::mScriptFactories = NULL;
/******************************************************************************
*
* NAME
* ScriptRegistrar::RegisterScript
*
* DESCRIPTION
* Register a Script factory
*
* INPUTS
* ScriptFactory* factory
*
* RESULTS
* NONE
*
******************************************************************************/
void ScriptRegistrar::RegisterScript(ScriptFactory* factory)
{
if (factory != NULL) {
// DebugPrint("Registering Script '%s'\n", factory->GetName());
factory->SetNext(mScriptFactories);
mScriptFactories = factory;
}
}
/******************************************************************************
*
* NAME
* ScriptRegistrar::UnregisterScript
*
* DESCRIPTION
* Remove a Script factory from the registery
*
* INPUTS
* Factory - ScriptFactory to remove.
*
* RESULTS
* NONE
*
******************************************************************************/
void ScriptRegistrar::UnregisterScript(ScriptFactory* factory)
{
ScriptFactory* previous = NULL;
ScriptFactory* current = mScriptFactories;
while (current != NULL) {
ScriptFactory* next = current->GetNext();
if (current == factory) {
// Handle head of list condition
if (previous == NULL) {
mScriptFactories = next;
} else {
previous->SetNext(next);
}
// DebugPrint("Unregistered script '%s'\n", factory->GetName());
}
// Advance to next node
previous = current;
current = next;
}
}
/******************************************************************************
*
* NAME
* ScriptRegistrar::CreateScript
*
* DESCRIPTION
* Create an instance of the specified script.
*
* INPUTS
* ScriptName - Name of script to create.
*
* RESULTS
* ScriptClass - New script instance.
*
******************************************************************************/
ScriptImpClass* ScriptRegistrar::CreateScript(const char* scriptName)
{
assert(scriptName != NULL);
if (scriptName != NULL) {
ScriptFactory* factory = mScriptFactories;
while (factory != NULL) {
if (stricmp(factory->GetName(), scriptName) == 0) {
// DebugPrint("Creating Script '%s'\n", factory->GetName());
return factory->Create();
}
factory = factory->GetNext();
}
}
DebugPrint("Failed to find script '%s'\n", scriptName);
return NULL;
}
/******************************************************************************
*
* NAME
* ScriptRegistrar::GetScriptFactory
*
* DESCRIPTION
* Get script factory by name.
*
* INPUTS
* Name - Name of script
*
* RESULTS
* ScriptFactory - Factory for specified script.
*
******************************************************************************/
ScriptFactory* ScriptRegistrar::GetScriptFactory(const char* name)
{
assert(name != NULL);
if (name != NULL) {
ScriptFactory* factory = mScriptFactories;
while (factory != NULL) {
if (stricmp(factory->GetName(), name) == 0) {
return factory;
}
factory = factory->GetNext();
}
}
return NULL;
}
/******************************************************************************
*
* NAME
* ScriptRegistrar::GetScriptFactory
*
* DESCRIPTION
* Get script factory at specified location
*
* INPUTS
* Index - Index of script factory.
*
* RESULTS
* ScriptFactory - Factory for specified script.
*
******************************************************************************/
ScriptFactory* ScriptRegistrar::GetScriptFactory(int index)
{
int count = 0;
ScriptFactory* factory = mScriptFactories;
while (factory != NULL) {
if (count == index) {
return factory;
}
count++;
factory = factory->GetNext();
}
return NULL;
}
/******************************************************************************
*
* NAME
* ScriptRegistrar::Count
*
* DESCRIPTION
* Retrieve the number of registered scripts.
*
* INPUTS
* NONE
*
* RESULTS
* Count - Number of registered scripts
*
******************************************************************************/
int ScriptRegistrar::Count(void)
{
int count = 0;
ScriptFactory* factory = mScriptFactories;
while (factory != NULL) {
count++;
factory = factory->GetNext();
}
return count;
}