/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * * DESCRIPTION * * PROGRAMMER * Joe Gernert * * VERSION INFO * $Author: Joe_g $ * $Revision: 431 $ * $Modtime: 1/12/02 2:28p $ * $Archive: /Commando/Code/Scripts/Test_JDG_EVA.cpp $ * ******************************************************************************/ #include "toolkit.h" #include "mission1.h" #include "mission11.h" #include "wwmath.h" /* virtual void Created( GameObject * obj ) {} virtual void Destroyed( GameObject * obj ) {} virtual void Killed( GameObject * obj, GameObject * killer ) {} virtual void Damaged( GameObject * obj, GameObject * damager, float amount ) {} virtual void Custom( GameObject * obj, int type, int param, GameObject * sender ) {} virtual void Sound_Heard( GameObject * obj, const CombatSound & sound ) {} virtual void Enemy_Seen( GameObject * obj, GameObject * enemy ) {} virtual void Action_Complete( GameObject * obj, int action_id, ActionCompleteReason complete_reason ) {} virtual void Timer_Expired( GameObject * obj, int timer_id ) {} virtual void Animation_Complete( GameObject * obj, const char * animation_name ) {} virtual void Poked( GameObject * obj, GameObject * poker ) {} virtual void Entered( GameObject * obj, GameObject * enterer ) {} virtual void Exited( GameObject * obj, GameObject * exiter ) {} */