/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * Toolkit_Spawners.cpp * * DESCRIPTION * Designer Toolkit for Mission Construction - Spawners Subset * * PROGRAMMER * Design Team * * VERSION INFO * $Author: Byon_g $ * $Revision: 4 $ * $Modtime: 10/23/00 5:20p $ * $Archive: /Commando/Code/Scripts/Toolkit_Spawners.cpp $ * ******************************************************************************/ #include "toolkit.h" DECLARE_SCRIPT(M00_Spawner_Controller_RMV, "Spawner_ID:int, Custom_Type_To_Enable:int, Custom_Type_To_Trigger:int, On_When_Created=0:int") { int id, enable, trigger; bool start_on; void Created(GameObject * obj) { id = Get_Int_Parameter("Spawner_ID"); enable = Get_Int_Parameter("Custom_Type_To_Enable"); trigger = Get_Int_Parameter("Custom_Type_To_Trigger"); start_on = (Get_Int_Parameter("On_When_Created") == 1) ? true : false; if (Commands->Find_Object(id) != NULL) Commands->Enable_Spawner(id, start_on); } void Custom(GameObject * obj, int type, int param, GameObject * sender) { if (type == enable) { bool toggle = (param == 1) ? true : false; if (Commands->Find_Object(id) != NULL) Commands->Enable_Spawner(id, toggle); } if (type == trigger) { // bool force = (param == 1) ? true : false; if (Commands->Find_Object(id) != NULL) Commands->Trigger_Spawner(id); } } };