/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // InertiaDialog.cpp : implementation file // #include "stdafx.h" #include "phystest.h" #include "InertiaDialog.h" #include "rbody.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif const int MIN_IBODY = 0; const int MAX_IBODY = 255; ///////////////////////////////////////////////////////////////////////////// // CInertiaDialog dialog CInertiaDialog::CInertiaDialog(CWnd* pParent,RigidBodyClass * obj) : CDialog(CInertiaDialog::IDD, pParent), Object(obj) { //{{AFX_DATA_INIT(CInertiaDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT ASSERT(Object != NULL); } void CInertiaDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CInertiaDialog) DDX_Control(pDX, IDC_IBODYZ_SPIN, m_IBodyZSpin); DDX_Control(pDX, IDC_IBODYY_SPIN, m_IBodyYSpin); DDX_Control(pDX, IDC_IBODYX_SPIN, m_IBodyXSpin); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CInertiaDialog, CDialog) //{{AFX_MSG_MAP(CInertiaDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CInertiaDialog message handlers BOOL CInertiaDialog::OnInitDialog() { CDialog::OnInitDialog(); m_IBodyXSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100); m_IBodyYSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100); m_IBodyZSpin.SetRange(MIN_IBODY * 100,MAX_IBODY * 100); Matrix3 ibody; Object->Get_Inertia(&ibody); m_IBodyXSpin.SetPos(ibody[0][0] * 100); m_IBodyYSpin.SetPos(ibody[1][1] * 100); m_IBodyZSpin.SetPos(ibody[2][2] * 100); SetDlgItemFloat(IDC_IBODYX_EDIT,ibody[0][0]); SetDlgItemFloat(IDC_IBODYY_EDIT,ibody[1][1]); SetDlgItemFloat(IDC_IBODYZ_EDIT,ibody[2][2]); return TRUE; } BOOL CInertiaDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult) { // make the spin controls work... switch(wParam) { case IDC_IBODYX_SPIN: case IDC_IBODYY_SPIN: case IDC_IBODYZ_SPIN: LPNMUPDOWN lpnmud = (LPNMUPDOWN) lParam; if (lpnmud->hdr.code == UDN_DELTAPOS) { HWND hwnd = (HWND)SendDlgItemMessage(LOWORD(wParam),UDM_GETBUDDY); float curval = GetDlgItemFloat(GetWindowLong(hwnd,GWL_ID)); curval += (float)lpnmud->iDelta / 100.0f; SetDlgItemFloat(GetWindowLong(hwnd,GWL_ID), curval); } break; } return CDialog::OnNotify(wParam, lParam, pResult); } void CInertiaDialog::OnOK() { Matrix3 ibody(1); ibody[0][0] = GetDlgItemFloat(IDC_IBODYX_EDIT); ibody[1][1] = GetDlgItemFloat(IDC_IBODYY_EDIT); ibody[2][2] = GetDlgItemFloat(IDC_IBODYZ_EDIT); Object->Set_Inertia(ibody); CDialog::OnOK(); } float CInertiaDialog::GetDlgItemFloat(int controlid) { CString string; GetDlgItemText(controlid,string); return atof(string); } void CInertiaDialog::SetDlgItemFloat(int controlid,float val) { CString string; string.Format("%.2f",val); SetDlgItemText(controlid,string); }