/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // PhysTest.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "PhysTest.h" #include "MainFrm.h" #include "PhysTestDoc.h" #include "GraphicView.h" #include "ww3d.h" #include "assetmgr.h" #include "refcount.h" #include "wwdebug.h" #include "wwphystrig.h" #include "srRuntimeClass.hpp" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif const char * LOGFILE_NAME = "_logfile"; const char * LOGFILE_EXTENSION = "txt"; ///////////////////////////////////////////////////////////////////////////// // // Local prototypes // BOOL CALLBACK fnTopLevelWindowSearch (HWND hwnd, LPARAM lParam); void Debug_Refs(void); void init_logfile(void); void write_to_logfile(const char * string); void wwdebug_message_handler(DebugType type,const char * message); void wwdebug_assert_handler(const char * message); bool wwdebug_trigger_handler(int trigger_num); ///////////////////////////////////////////////////////////////////////////// // CPhysTestApp BEGIN_MESSAGE_MAP(CPhysTestApp, CWinApp) //{{AFX_MSG_MAP(CPhysTestApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPhysTestApp construction CPhysTestApp::CPhysTestApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CPhysTestApp object CPhysTestApp theApp; ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() BOOL CAboutDlg::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } // App command to run the dialog void CPhysTestApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CPhysTestApp initialization BOOL CPhysTestApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Is there already an instance of the viewer running? HWND hprev_instance = NULL; ::EnumWindows (fnTopLevelWindowSearch, (LPARAM)&hprev_instance); if (hprev_instance == NULL) { // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Westwood Studios")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CPhysTestDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CGraphicView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); } else { // Make the previous instance in the foreground ::ShowWindow (hprev_instance, SW_NORMAL); ::BringWindowToTop (hprev_instance); ::SetForegroundWindow (hprev_instance); } // Create the log file init_logfile(); // Install message handler functions for the WWDebug messages // and assertion failures. WWDebug_Install_Message_Handler(wwdebug_message_handler); WWDebug_Install_Assert_Handler(wwdebug_assert_handler); //WWDebug_Install_Trigger_Handler(wwdebug_trigger_handler); WWDEBUG_SAY(("Logging Begin:\r\n")); return (hprev_instance == NULL); } ///////////////////////////////////////////////////////////////////////////// // CPhysTestApp message handlers int CPhysTestApp::ExitInstance() { // Free any resources the WW3D engine allocated WW3DAssetManager::Get_Instance()->Free_Assets(); if (WW3D::Is_Initted()) { WW3D::Shutdown(); } // Remove message handler functions for the WWDebug messages // and assertion failures. WWDebug_Install_Message_Handler(NULL); WWDebug_Install_Assert_Handler(NULL); //WWDebug_Install_Trigger_Handler(NULL); // Check Active Refs Debug_Refs(); return CWinApp::ExitInstance(); } ////////////////////////////////////////////////////////////////////////////// // // fnTopLevelWindowSearch // BOOL CALLBACK fnTopLevelWindowSearch ( HWND hwnd, LPARAM lParam ) { BOOL bcontinue = TRUE; // Is this a viewer window? if (::GetProp (hwnd, "WW3DVIEWER") != 0) { bcontinue = false; (*((HWND *)lParam)) = hwnd; } // Return the TRUE/FALSE result code return bcontinue; } ////////////////////////////////////////////////////////////////////////////// // // Debug_Refs() // void Debug_Refs(void) { #ifndef NDEBUG RefBaseNodeClass * first = RefBaseClass::ActiveRefList.First(); RefBaseNodeClass * node = first; while (node->Is_Valid()) { RefBaseClass * obj = node->Get(); ActiveRefStruct * ref = &(obj->ActiveRefInfo); bool display = true; int count = 0; RefBaseNodeClass * search = first; while (search->Is_Valid()) { if (search == node) { // if this is not the first one if (count != 0) { display = false; break; } } RefBaseClass * search_obj = search->Get(); ActiveRefStruct * search_ref = &(search_obj->ActiveRefInfo); if ( ref->File && search_ref->File && !strcmp(search_ref->File, ref->File) && (search_ref->Line == ref->Line) ) { count++; } else if ( (ref->File == NULL) && (search_ref->File == NULL) ) { count++; } search = search->Next(); } if ( display ) { char buf[256]; sprintf(buf,"%d Active Ref: %s %d %p\n",count, ref->File,ref->Line,obj); ::MessageBox(NULL,buf,"Unreleased Object!",MB_OK); static int num_printed = 0; if (++num_printed > 20) { ::MessageBox(NULL,"And Many More......\n",NULL,MB_OK); break; } } node = node->Next(); } #endif } ////////////////////////////////////////////////////////////////////////////// // // get_log_filename // const char * get_log_filename(void) { static char log_name[_MAX_PATH]; char exe_name[_MAX_PATH]; ::GetModuleFileName(::AfxGetInstanceHandle(),exe_name,sizeof(exe_name)); char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; _splitpath(exe_name,drive,dir,NULL,NULL); _makepath(log_name,drive,dir,LOGFILE_NAME,LOGFILE_EXTENSION); return log_name; } ////////////////////////////////////////////////////////////////////////////// // // init_logfile // void init_logfile(void) { // Destroy contents FILE * file = fopen(get_log_filename(), "w"); fclose(file); } ////////////////////////////////////////////////////////////////////////////// // // write_to_logfile // void write_to_logfile(const char * string) { // open/close for each write so as to maximize integrity of this file. FILE * file = fopen(get_log_filename(), "a"); if (file != NULL) { fwrite(string, 1, strlen(string), file); fclose(file); } } ////////////////////////////////////////////////////////////////////////////// // // wwdebug_message_handler // void wwdebug_message_handler(DebugType type,const char * message) { /* ** dump the message into our log file */ write_to_logfile(message); } ////////////////////////////////////////////////////////////////////////////// // // wwdebug assert handler // void wwdebug_assert_handler(const char * message) { /* ** dump the assert into our log file */ write_to_logfile(message); /* ** break into the debugger */ _asm int 0x03; } ////////////////////////////////////////////////////////////////////////////// // // wwdebug trigger handler // Disables VIS! // bool wwdebug_trigger_handler(int trigger_num) { switch( trigger_num ) { case WWPHYS_TRIGGER_DISABLE_VIS: return true; } return false; }