/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // PhysTestDoc.h : interface of the CPhysTestDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_) #define AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CGraphicView; class CDataView; class PhysicsSceneClass; class LightClass; class RenderObjClass; class PhysClass; class CPhysTestDoc : public CDocument { protected: // create from serialization only CPhysTestDoc(); DECLARE_DYNCREATE(CPhysTestDoc) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPhysTestDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); virtual BOOL OnSaveDocument(LPCTSTR lpszPathName); //}}AFX_VIRTUAL // Implementation public: virtual ~CPhysTestDoc(void); void Init_Scene(void); void Load_LEV_File(LPCTSTR lpszPathName); void Load_W3D_File(LPCTSTR lpszPathName); void Load_PHY_File(LPCTSTR lpszPathName); void Save_PHY_File(LPCTSTR lpszPathName); CGraphicView * Get_Graphic_View(void); CDataView * Get_Data_View(void); void Add_Physics_Object(PhysClass * obj); int Get_Physics_Object_Count(void); #ifdef _DEBUG virtual void AssertValid(void) const; virtual void Dump(CDumpContext& dc) const; #endif PhysicsSceneClass * Scene; LightClass * Light; RenderObjClass * Origin; DWORD LastTime; protected: // Generated message map functions protected: //{{AFX_MSG(CPhysTestDoc) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PHYSTESTDOC_H__616293EA_E4F0_11D2_802E_0040056350C8__INCLUDED_)