/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // SplineTestView.h : interface of the CSplineTestView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SPLINETESTVIEW_H__2AE09FDD_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_) #define AFX_SPLINETESTVIEW_H__2AE09FDD_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class Vector3; class CSplineTestView : public CView { protected: // create from serialization only CSplineTestView(); DECLARE_DYNCREATE(CSplineTestView) // Attributes public: CSplineTestDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplineTestView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: //}}AFX_VIRTUAL // Implementation public: virtual ~CSplineTestView(); void Map_Point(const Vector3 & point,int * set_x,int * set_y); void Un_Map_Point(int x,int y,Vector3 * set_point); Vector3 Clamp_Point(const Vector3 & input); void Enable_Draw_Tangents(bool onoff); bool Is_Draw_Tangents_Enabled(void); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: bool DrawTangents; // Generated message map functions protected: //{{AFX_MSG(CSplineTestView) afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in SplineTestView.cpp inline CSplineTestDoc* CSplineTestView::GetDocument() { return (CSplineTestDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLINETESTVIEW_H__2AE09FDD_FBEF_11D2_9BD9_00A0C9988171__INCLUDED_)