/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #include "matrix3.h" #include "vector3.h" #include "cvec.h" typedef enum { itIntersects, itA0, itA1, itA2, itB0, itB1, itB2, itA0B0, itA0B1, itA0B2, itA1B0, itA1B1, itA1B2, itA2B0, itA2B1, itA2B2 } IntersectType; typedef struct { Vector center; Vector basis[3]; Vector extent; Vector velocity; } Box; class BoxClass { public: BoxClass(Box box); Vector3 Center; Vector3 Extent; Vector3 Velocity; Matrix3 Basis; }; IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1); IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1,float dt); IntersectType BoxesIntersect(float dt, const Box & box0, const Box & box1);