/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/Tests/movietest/init.cpp 4 5/06/98 3:10p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Tests/movietest/init.cpp $* * * * $Author:: Greg_h $* * * * $Modtime:: 3/24/98 10:43a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "init.h" #include #include "_viewpt.h" #include "_world.h" #include "winmain.h" #include "ww3d.h" bool Init(void) { ScreenResolution.X = 0; ScreenResolution.Y = 0; ScreenResolution.Width = 640; ScreenResolution.Height = 480; MainViewport.X = 16; MainViewport.Y = 16; MainViewport.Width = 640-32; MainViewport.Height = 480-32; WW3D::Init(hWndMain); WW3D::Set_Resolution(ScreenResolution.Width,ScreenResolution.Height,16,false); const DynamicVectorClass & RDDescriptions = WW3D::Enumerate_Render_Devices(); char buf[1024]; char tmp[64]; char title[64]; for (int ri=0; ri