/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #include "blender2.h" HINSTANCE hInstance; static BOOL controlsInit = FALSE; #define DLLEXPORT __declspec(dllexport) //---------------------------------------------------------------------------- // DllMain //---------------------------------------------------------------------------- BOOL WINAPI DllMain ( HINSTANCE hinstDLL, ULONG, LPVOID ) { hInstance = hinstDLL; if ( ! controlsInit ) { controlsInit = TRUE; InitCustomControls(hInstance); // jaguar controls InitCommonControls(); // initialize Chicago controls } return TRUE; } //---------------------------------------------------------------------------- // LibDescription //---------------------------------------------------------------------------- DLLEXPORT const TCHAR * LibDescription() { return _T("Animation Key Blender Utility"); } //---------------------------------------------------------------------------- // LibNumberClasses //---------------------------------------------------------------------------- DLLEXPORT int LibNumberClasses() { return 1; } //---------------------------------------------------------------------------- // LibClassDesc //---------------------------------------------------------------------------- DLLEXPORT ClassDesc * LibClassDesc(int i) { return BlenderDesc (); } //---------------------------------------------------------------------------- // LibVersion //---------------------------------------------------------------------------- DLLEXPORT ULONG LibVersion() { return VERSION_3DSMAX; }