/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ChunkView * * * * $Archive:: /Commando/Code/Tools/ChunkView/ChunkFileImage.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/28/99 9:48a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CHUNKFILEIMAGE_H #define CHUNKFILEIMAGE_H #include "bittype.h" class ChunkLoadClass; class ChunkImageClass; class ChunkFileImageClass { public: ChunkFileImageClass(void); ~ChunkFileImageClass(void); void Reset(void); void Load(const char * filename); const ChunkImageClass * Get_Root(void) const { return RootNode; } protected: ChunkImageClass * RootNode; }; class ChunkImageClass { public: ChunkImageClass(void); ~ChunkImageClass(void); void Load(ChunkLoadClass & cload); void Add_Child(ChunkImageClass * child); uint32 Get_ID(void) const { return ID; } uint32 Get_Length(void) const { return Length; } const uint8 * Get_Data(void) const { return Data; } int Get_Child_Count(void) const; const ChunkImageClass * Get_Child(int i) const; int Get_Sibling_Count(void) const; const ChunkImageClass * Get_Sibling(int i) const; protected: void Add_Sibling(ChunkImageClass * sibling); ChunkImageClass * Child; ChunkImageClass * Sibling; unsigned char * Data; unsigned long ID; unsigned long Length; friend class ChunkFileImageClass; }; #endif