/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ChunkView * * * * $Archive:: /Commando/Code/Tools/ChunkView/ChunkViewDoc.cpp $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/28/99 9:48a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ // ChunkViewDoc.cpp : implementation of the CChunkViewDoc class // #include "stdafx.h" #include "ChunkView.h" #include "ChunkViewDoc.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CChunkViewDoc IMPLEMENT_DYNCREATE(CChunkViewDoc, CDocument) BEGIN_MESSAGE_MAP(CChunkViewDoc, CDocument) //{{AFX_MSG_MAP(CChunkViewDoc) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChunkViewDoc construction/destruction CChunkViewDoc::CChunkViewDoc() : m_pCurChunk(NULL) { // TODO: add one-time construction code here } CChunkViewDoc::~CChunkViewDoc() { } BOOL CChunkViewDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CChunkViewDoc serialization void CChunkViewDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { } else { m_ChunkFileImage.Load(ar.m_strFileName); } } ///////////////////////////////////////////////////////////////////////////// // CChunkViewDoc diagnostics #ifdef _DEBUG void CChunkViewDoc::AssertValid() const { CDocument::AssertValid(); } void CChunkViewDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CChunkViewDoc commands const ChunkFileImageClass & CChunkViewDoc::Get_File_Image(void) { return m_ChunkFileImage; } void CChunkViewDoc::Set_Cur_Chunk(ChunkImageClass * cur_chunk) { // The ChunkTreeView calls this when the user clicks on a particular chunk if (m_pCurChunk != cur_chunk) { m_pCurChunk = cur_chunk; } } const ChunkImageClass * CChunkViewDoc::Get_Cur_Chunk(void) { return m_pCurChunk; }