/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/AttenuationSphere.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/04/00 8:02p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __ATTENUATIONSPHERE_H #define __ATTENUATIONSPHERE_H #include "Utils.h" #include "EditorPhys.h" #include "Vector3.h" // Forward declarations class NodeClass; /////////////////////////////////////////////////////////////////////////////// // // AttenuationSphereClass // /////////////////////////////////////////////////////////////////////////////// class AttenuationSphereClass : public EditorPhysClass { public: //////////////////////////////////////////////////////// // Public contsructors/destructors //////////////////////////////////////////////////////// AttenuationSphereClass (void); virtual ~AttenuationSphereClass (void); //////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////// void Display_Around_Node (const NodeClass &node); void Display_Around_Node (const RenderObjClass &render_obj); void Remove_From_Scene (void); void Set_Color (const Vector3 &color); void Set_Radius (float radius); void Set_Opacity (float opacity); private: //////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////// bool m_IsInScene; Vector3 m_Color; float m_Radius; float m_Opacity; }; #endif //__ATTENUATIONSPHERE_H