/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/CollisionGroups.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/06/00 3:38p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __COLLISION_GROUPS_H #define __COLLISION_GROUPS_H typedef enum { DEF_COLLISION_GROUP = 10, // collides with itself and mouse clicks EDITOR_COLLISION_GROUP, // doesn't collide with anything (other than mouse clicks) MOUSE_CLICK_COLLISION_GROUP, // collides with everything GAME_COLLISION_GROUP, // collides with everything except for EDITOR_COLLISION_GROUP STATIC_OBJ_COLLISION_GROUP // only collides with static objects (group 15) } COLLISION_GROUPS; #endif //__COLLISION_GROUPS_H