/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/DefinitionUtils.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/20/00 7:40p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DEFINITION_UTILS_H #define __DEFINITION_UTILS_H /////////////////////////////////////////////////////////////////////// // Forward declarations /////////////////////////////////////////////////////////////////////// class DefinitionClass; class PhysClass; /////////////////////////////////////////////////////////////////////// // // Prototypes // /////////////////////////////////////////////////////////////////////// DefinitionClass * Create_Physics_Definition (LPCTSTR base_class_name, bool is_temp = false); DefinitionClass * Create_Definition (int class_id); void Copy_Definition (DefinitionClass *src, DefinitionClass *dest, bool is_temp); DefinitionClass * Find_Physics_Definition (DefinitionClass *parent); PhysClass * Get_Phys_Obj_From_Definition (DefinitionClass *definition); void Build_Embedded_Definition_List (DEFINITION_LIST &list, DefinitionClass *parent); void Fix_Embedded_Definition_IDs (DefinitionClass *parent); #endif //__DEFINITION_UTILS_H