/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/DummyObjectDefinition.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/14/00 11:52a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DUMMY_OBJ_DEFINITION_H #define __DUMMY_OBJ_DEFINITION_H #include "definition.h" #include "vector.h" #include "wwstring.h" #include "editorchunkids.h" ////////////////////////////////////////////////////////////////////////////////// // // DummyObjectDefinitionClass // ////////////////////////////////////////////////////////////////////////////////// class DummyObjectDefinitionClass : public DefinitionClass { public: ///////////////////////////////////////////////////////////////////// // Editable interface requirements ///////////////////////////////////////////////////////////////////// DECLARE_EDITABLE(DummyObjectDefinitionClass, DefinitionClass); ////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////// DummyObjectDefinitionClass (void); virtual ~DummyObjectDefinitionClass (void); // From DefinitionClass virtual uint32 Get_Class_ID (void) const { return CLASSID_DUMMY_OBJECTS; } // From PersistClass virtual const PersistFactoryClass & Get_Factory (void) const; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); virtual PersistClass * Create (void) const; // Terrain definition specific virtual const char * Get_Model_Name (void) const; private: ///////////////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////////////// bool Save_Variables (ChunkSaveClass &csave); bool Load_Variables (ChunkLoadClass &cload); ////////////////////////////////////////////////////////////// // Private member data ////////////////////////////////////////////////////////////// StringClass m_ModelName; }; ///////////////////////////////////////////////////////////////////// // Get_Model_Name ///////////////////////////////////////////////////////////////////// inline const char * DummyObjectDefinitionClass::Get_Model_Name (void) const { return m_ModelName; } #endif //__DUMMY_OBJ_DEFINITION_H