/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_) #define AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" #include "vector.h" #include "wwstring.h" ///////////////////////////////////////////////////////////////////////////// // // EditFilenameListDialogClass // ///////////////////////////////////////////////////////////////////////////// class EditFilenameListDialogClass : public CDialog { // Construction public: EditFilenameListDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(EditFilenameListDialogClass) enum { IDD = IDD_EDIT_FILENAME_LIST }; CListCtrl m_ListCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(EditFilenameListDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(EditFilenameListDialogClass) afx_msg void OnAdd(); afx_msg void OnKeydownFilenameListCtrl(NMHDR* pNMHDR, LRESULT* pResult); virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// DynamicVectorClass & Get_List (void) { return m_List; } void Set_List (DynamicVectorClass &list) { m_List = list; } private: //////////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////////// DynamicVectorClass m_List; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDITFILENAMELISTDIALOG_H__C6B399CD_EACA_4457_9796_05B81F576E82__INCLUDED_)