/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/EditorChunkIDs.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 3/05/02 3:25p $* * * * $Revision:: 22 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __EDITOR_CHUNK_IDS_H #define __EDITOR_CHUNK_IDS_H #include "saveloadids.h" #include "definitionclassids.h" ////////////////////////////////////////////////////////////////////////////////// // // These are the chunk IDs that serve as 'globally-unique' persist identifiers for // all persist objects inside the editor. These are used when building the // PersistFactoryClass's for definitions. // ////////////////////////////////////////////////////////////////////////////////// enum { CHUNKID_TERRAIN_DEF = CHUNKID_COMMANDO_EDITOR_BEGIN, CHUNKID_TILE_DEF, CHUNKID_LIGHT_DEF, CHUNKID_WAYPATH_DEF, CHUNKID_EDITOR_ZONE_DEF, CHUNKID_TRANSITION_DEF, CHUNKID_EDITOR_PHYS, CHUNKID_PRESET, CHUNKID_PRESETMGR, CHUNKID_NODEMGR, CHUNKID_NODE_TERRAIN, CHUNKID_NODE_TILE, CHUNKID_NODE_OBJECTS, CHUNKID_NODE_LIGHT, CHUNKID_NODE_OLD_SOUND, CHUNKID_NODE_WAYPATH, CHUNKID_NODE_ZONE, CHUNKID_NODE_TRANSITION, CHUNKID_EDITOR_SAVELOAD, CHUNKID_XXX, CHUNKID_NODE_TERRAIN_SECTION, CHUNKID_NODE_VIS_POINT, CHUNKID_VIS_POINT_DEF, CHUNKID_NODE_PATHFIND_START, CHUNKID_PATHFIND_START_DEF, CHUNKID_DUMMY_OBJECT_DEF, CHUNKID_DUMMY_OBJECT, CHUNKID_NODE_WAYPOINT, CHUNKID_COVERSPOT_DEF, CHUNKID_NODE_COVER_ATTACK_POINT, CHUNKID_NODE_COVER_SPOT, CHUNKID_NODE_DAMAGE_ZONE, XXX_CHUNKID_NODE_BUILDING, CHUNKID_NODE_SPAWN_POINT, CHUNKID_NODE_SPAWNER, CHUNKID_NODE_BUILDING, CHUNKID_NODE_BUILDING_CHILD, CHUNKID_NODE_NEW_SOUND, CHUNKID_EDITOR_ONLY_OBJECTS_DEF, CHUNKID_EDITOR_ONLY_OBJECTS, CHUNKID_EDITOR_PATHFIND_IMPORTER_EXPORTER, CHUNKID_EDITOR_LIGHT_SOLVE_SAVELOAD, CHUNKID_HEIGHTFIELD_MGR }; ////////////////////////////////////////////////////////////////////////////////// // // These are the globally-unique class identifiers that the definition system // uses inside the editor. // ////////////////////////////////////////////////////////////////////////////////// enum { CLASSID_EDITOR_START = CLASSID_EDITOR_OBJECTS + 1, CLASSID_VIS_POINT_DEF, CLASSID_PATHFIND_START_DEF, CLASSID_LIGHT_DEF, CLASSID_COVERSPOT, CLASSID_EDITOR_ONLY_OBJECTS }; #endif //__EDITOR_CHUNK_IDS_H