/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/EditorINI.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/20/99 11:22a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __EDITORINI_H #define __EDITORINI_H #include "INI.H" #include "Vector3.H" #include "Vector4.H" #include "Matrix3D.H" //////////////////////////////////////////////////////////////////////////////// // // EditorINIClass // class EditorINIClass : public INIClass { public: EditorINIClass (void) : INIClass () {} EditorINIClass (FileClass &file) : INIClass (file) {} // // Read methods // Vector3 Get_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &defvalue = Vector3 (0,0,0)) const; Vector4 Get_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &defvalue = Vector4 (0,0,0,0)) const; CString Get_CString (LPCTSTR section, LPCTSTR entry, LPCTSTR defvalue = "") const; Matrix3D Get_Matrix3D (LPCTSTR section, LPCTSTR entry_base, Matrix3D &defvalue = Matrix3D(1)) const; // // Write methods // bool Put_Vector3 (LPCTSTR section, LPCTSTR entry, const Vector3 &value); bool Put_Vector4 (LPCTSTR section, LPCTSTR entry, const Vector4 &value); bool Put_Matrix3D (LPCTSTR section, LPCTSTR entry_base, const Matrix3D &value); }; #endif //__EDITORINI_H