/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GENERATINGMANUALVISDIALOG_H__E2778314_7A17_49ED_98B2_2DDACB7F167F__INCLUDED_) #define AFX_GENERATINGMANUALVISDIALOG_H__E2778314_7A17_49ED_98B2_2DDACB7F167F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // // GeneratingManualVisDialogClass // ///////////////////////////////////////////////////////////////////////////// class GeneratingManualVisDialogClass : public CDialog { // Construction public: GeneratingManualVisDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GeneratingManualVisDialogClass) enum { IDD = IDD_GENERATING_MANUAL_VIS }; CProgressCtrl m_ProgressCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GeneratingManualVisDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GeneratingManualVisDialogClass) virtual BOOL OnInitDialog(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////////////////// void Set_Farm_Mode (int index, int total) { m_ProcessorIndex = index; m_TotalProcessors = total; m_FarmMode = true; } private: /////////////////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////////////////// int Get_Manual_Point_Count (void); bool On_Manual_Vis_Point_Render (DWORD milliseconds); void Update_Time (void); /////////////////////////////////////////////////////////////////////////////// // Static methods /////////////////////////////////////////////////////////////////////////////// static bool ManualVisPointCallback (DWORD milliseconds, DWORD param); /////////////////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////////////////// bool m_Stop; bool m_FarmMode; int m_ProcessorIndex; int m_TotalProcessors; int m_TotalPoints; int m_TotalTime; int m_CurrentPoint; DWORD m_StartTime; CString m_StatusSection; CString m_StatusFilename; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GENERATINGMANUALVISDIALOG_H__E2778314_7A17_49ED_98B2_2DDACB7F167F__INCLUDED_)