/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_) #define AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" #include "wwstring.h" ///////////////////////////////////////////////////////////////////////////// // // GenericTextDialogClass // ///////////////////////////////////////////////////////////////////////////// class GenericTextDialogClass : public CDialog { // Construction public: GenericTextDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GenericTextDialogClass) enum { IDD = IDD_GENERIC_TEXT_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GenericTextDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GenericTextDialogClass) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// void Set_Title (const char *title) { m_Title = title; } void Set_Text (const char *text) { m_Text = text; } void Set_Description (const char *desc) { m_Description = desc; } void Set_Icon (int icon_id) { m_IconID = icon_id; } private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// StringClass m_Title; StringClass m_Text; StringClass m_Description; int m_IconID; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GENERICTEXTDIALOG_H__DD4501B6_4F0A_4E92_AB87_16C5513E7E36__INCLUDED_)