/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GOTOOBJECTDIALOG_H__8558DB9C_B58D_11D2_9FF8_00104B791122__INCLUDED_) #define AFX_GOTOOBJECTDIALOG_H__8558DB9C_B58D_11D2_9FF8_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GotoObjectDialog.h : header file // // Forward declarations class NodeClass; ///////////////////////////////////////////////////////////////////////////// // // GotoObjectDialogClass // ///////////////////////////////////////////////////////////////////////////// class GotoObjectDialogClass : public CDialog { // Construction public: GotoObjectDialogClass (NodeClass *sel_node, CWnd *parent = NULL); // Dialog Data //{{AFX_DATA(GotoObjectDialogClass) enum { IDD = IDD_GOTO_OBJECT }; CComboBox m_NodeList; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GotoObjectDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GotoObjectDialogClass) virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnEditChangeObjectList(); afx_msg void OnSelChangeObjectList(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////////// // Public Methods //////////////////////////////////////////////////////////////// int Get_Current_Selection (void); private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// NodeClass * m_pNode; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GOTOOBJECTDIALOG_H__8558DB9C_B58D_11D2_9FF8_00104B791122__INCLUDED_)