/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_HEIGHTFIELDMATERIALSETTINGSDIALOG_H__E4621EB8_6CB2_4BEC_A103_1FD3525618E3__INCLUDED_) #define AFX_HEIGHTFIELDMATERIALSETTINGSDIALOG_H__E4621EB8_6CB2_4BEC_A103_1FD3525618E3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // HeightfieldMaterialSettingsDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // HeightfieldMaterialSettingsDialogClass dialog class HeightfieldMaterialSettingsDialogClass : public CDialog { // Construction public: HeightfieldMaterialSettingsDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(HeightfieldMaterialSettingsDialogClass) enum { IDD = IDD_HEIGHTFIELD_MATERIAL_SETTINGS }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(HeightfieldMaterialSettingsDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(HeightfieldMaterialSettingsDialogClass) virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnBrowse(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Material access // void Set_Material (int index) { MaterialIndex = index; } private: //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// int MaterialIndex; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_HEIGHTFIELDMATERIALSETTINGSDIALOG_H__E4621EB8_6CB2_4BEC_A103_1FD3525618E3__INCLUDED_)