/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/HitTestInfo.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/29/99 4:39p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __HITTESTINFO_H #define __HITTESTINFO_H class NodeClass; class NodeFunctionClass; class VisGenPointClass; ///////////////////////////////////////////////////////////////// // // Structures and typedefs // ///////////////////////////////////////////////////////////////// typedef struct _HITTESTINFO { enum { Node = 0, Function, VisPoint } Type; union { NodeClass * node; NodeFunctionClass * function; VisGenPointClass * vis_point; }; _HITTESTINFO (NodeClass *new_node) { Type = Node; node = new_node; } _HITTESTINFO (NodeFunctionClass *new_function) { Type = Function; function = new_function; } _HITTESTINFO (VisGenPointClass *new_vis_point) { Type = VisPoint; vis_point = new_vis_point; } } HITTESTINFO; #endif //__HITTESTINFO_H