/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/INISections.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/12/99 7:10p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __INISECTIONS_H #define __INISECTIONS_H ///////////////////////////////////////////////////////// // // Constants // // // Level export sections // const TCHAR * const SECTION_DEBUG = TEXT ("Level_Debug"); const TCHAR * const SECTION_BACKGROUND = TEXT ("Level_Background"); const TCHAR * const SECTION_TERRAIN = TEXT ("Level_Terrain"); const TCHAR * const SECTION_TILEMAP = TEXT ("Level_Tilemap"); const TCHAR * const SECTION_OBJECTS = TEXT ("Level_Objects"); const TCHAR * const SECTION_WAYPATHS = TEXT ("Level_Waypaths"); const TCHAR * const SECTION_ZONES = TEXT ("Level_Zones"); const TCHAR * const SECTION_SOUNDS = TEXT ("Level_Sounds"); const TCHAR * const SECTION_PRELOADS = TEXT ("Level_Preload_Assets"); const TCHAR * const SECTION_TRANSITIONS = TEXT ("Level_Transitions"); const TCHAR * const SECTION_MUSIC = TEXT ("Level_Music"); // // Object library sections and key names // const TCHAR * const OBJLIBRARY_OBJ_SECTION = TEXT ("Objects"); const TCHAR * const OBJLIBRARY_ZONE_SECTION = TEXT ("Zones"); const TCHAR * const OBJLIBRARY_TRANS_SECTION = TEXT ("Transitions"); const TCHAR * const OBJLIBRARY_PATH_SECTION = TEXT ("Waypaths"); const TCHAR * const OBJLIBRARY_LIGHT_SECTION = TEXT ("Lights"); const TCHAR * const OBJLIBRARY_SOUND_SECTION = TEXT ("Sounds"); const TCHAR * const OBJLIBRARY_ID = TEXT ("TypeID"); const TCHAR * const OBJLIBRARY_NAME = TEXT ("TypeName"); const TCHAR * const OBJLIBRARY_MODEL = TEXT ("TypeModel"); const TCHAR * const OBJLIBRARY_AGGREGATES = TEXT ("TypeAggregates"); const TCHAR * const OBJLIBRARY_CLASS = TEXT ("TypeClass"); const TCHAR * const OBJLIBRARY_REL_TRANS = TEXT ("ObjTransform"); const TCHAR * const OBJLIBRARY_PARENT_ID = TEXT ("AggParentID"); const TCHAR * const OBJLIBRARY_CLASS_OBJ = TEXT ("Object"); const TCHAR * const OBJLIBRARY_CLASS_ZONE = TEXT ("Zone"); const TCHAR * const OBJLIBRARY_CLASS_TRANS = TEXT ("Transition"); const TCHAR * const OBJLIBRARY_CLASS_PATH = TEXT ("Waypath"); const TCHAR * const OBJLIBRARY_CLASS_LIGHT = TEXT ("Light"); const TCHAR * const OBJLIBRARY_CLASS_SOUND = TEXT ("Sound"); #endif //__INISECTION_H