/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_IMPORTTRANSLATIONDIALOG_H__A93FE99F_6FD4_4478_A5AF_13C2A91C8F7B__INCLUDED_) #define AFX_IMPORTTRANSLATIONDIALOG_H__A93FE99F_6FD4_4478_A5AF_13C2A91C8F7B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ImportTranslationDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // ImportTranslationDialogClass dialog class ImportTranslationDialogClass : public CDialog { // Construction public: ImportTranslationDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(ImportTranslationDialogClass) enum { IDD = IDD_IMPORT_TRANSLATION }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ImportTranslationDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ImportTranslationDialogClass) virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////// void Set_Filename (const char *filename) { Filename = filename; } const char * Get_Filename (void) const { return Filename; } void Set_Is_For_Export (bool onoff) { IsForExport = onoff; } private: ////////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////////// CString Filename; bool IsForExport; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_IMPORTTRANSLATIONDIALOG_H__A93FE99F_6FD4_4478_A5AF_13C2A91C8F7B__INCLUDED_)